×

Time synchronization of gaming machines

  • US 9,947,170 B2
  • Filed: 09/28/2015
  • Issued: 04/17/2018
  • Est. Priority Date: 09/28/2015
  • Status: Active Grant
First Claim
Patent Images

1. An electronic gaming machine comprising:

  • a housing;

    a plurality of input devices supported by the housing, said plurality of input devices including;

    (i) an acceptor, and(ii) a cashout device;

    at least one processor;

    at least one game outcome display device supported by the housing;

    a plurality of light devices;

    at least one speaker;

    a network interface; and

    at least one memory device which stores;

    (I) a first set of instructions that, when executed by the at least one processor, cause the at least one processor to;

    (a) responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,(b) after receiving an actuation of a wager button, initiate a play of a primary game and decrement the credit balance based on a wager amount,(c) cause the at least one game outcome display device to display said play of the primary game including a randomly determined outcome on the at least one game outcome display device;

    (d) responsive to a cashout input being received via the cashout device, cause an initiation of any payout associated with the credit balance;

    (II) a second set of instructions that, when executed by the at least one processor responsive to receiving a request through the network interface to activate at least one of the plurality of light devices and the at least one speaker at a future time, cause the at least one processor to;

    (i) send a query through the network interface to a time server for a current time;

    (ii) receive a response through the network interface from the time server indicating the current time;

    (iii) determine a time difference between a local clock and the indicated current time;

    (iv) determine a scheduled time based on both the future time and the time difference;

    (v) schedule the activation to occur at the scheduled time; and

    (vi) at the scheduled time, cause at least one of the plurality of light devices and the at least one speaker to provide an event associated with at least another electronic gaming machine.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×