Virtual encounters
First Claim
Patent Images
1. A virtual reality encounter system comprising:
- a first mannequin;
a first camera supported by the first mannequin, the first camera for capturing a first image of a scene having a first environment in which the first mannequin is disposed;
a first processor receiving in real time the first image of the scene from the first camera supported by the mannequin, the first processor overlaying a virtual environment over one or more portions of the real-time received first image to form a first image of a virtual scene with the first image of the virtual scene including at least one remaining portion of the real-time received first image having the first environment, and with the overlaid virtual environment of the one or more portions, being a replacement background that has the scene that the first mannequin captures in the first image being replaced with a different environment from the first environment; and
sending the first image of the virtual scene including the at least one remaining portion of the real-time received first image in real time to a communications network; and
a first set of goggles to render a second image of a virtual scene from signals received from the communications network.
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Abstract
A virtual encounter system includes a mannequin coupled to a camera for receiving a video image. The camera sends the video image to a communications network. The virtual encounter system also includes a processor for overlaying a virtual environment over one or more portions of the video image to form a virtual scene and a set of goggles to render the virtual scene.
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Citations
30 Claims
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1. A virtual reality encounter system comprising:
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a first mannequin; a first camera supported by the first mannequin, the first camera for capturing a first image of a scene having a first environment in which the first mannequin is disposed; a first processor receiving in real time the first image of the scene from the first camera supported by the mannequin, the first processor overlaying a virtual environment over one or more portions of the real-time received first image to form a first image of a virtual scene with the first image of the virtual scene including at least one remaining portion of the real-time received first image having the first environment, and with the overlaid virtual environment of the one or more portions, being a replacement background that has the scene that the first mannequin captures in the first image being replaced with a different environment from the first environment; and sending the first image of the virtual scene including the at least one remaining portion of the real-time received first image in real time to a communications network; and a first set of goggles to render a second image of a virtual scene from signals received from the communications network. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A method of having a virtual encounter, comprising:
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receiving in real time a first video image of a scene in a first environment from a first camera coupled to a first mannequin, the first camera sending the first video image to a communications network; sending first audio signals over the communications network, the first audio signals being produced from a first microphone coupled to the first mannequin; overlaying a virtual environment over one or more portions of the first video image to form a first virtual scene, the first virtual scene including at least a remaining portion of the first video image and with the overlaid virtual environment of the one or more portions, being a replacement background that has the scene captured by the first camera on the first mannequin replaced with a different environment from the first environment; rendering in real time the first virtual scene using a first set of goggles; transducing the first audio signals received from the communications network using a transducer embedded in the first set of goggles; sending second audio signals to the communications network from a second microphone coupled to a second mannequin having life-like features; sending a second video image to the communications network from a second camera coupled to the second mannequin; rendering the second image received from the communications network onto a monitor coupled to a second set of goggles; and transducing the second audio signals received from the communications network using a second transducer embedded in the second set of goggles; and sending from motion sensors positioned throughout a body suit motion actuating signals to first motion actuators over the communications network. - View Dependent Claims (15, 16, 17, 18)
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19. A method of having a virtual encounter, comprising:
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receiving in real time a first video image of a first environment from a first camera coupled to a first mannequin, the first camera sending the first video image to a communications network; sending first audio signals over the communications network, the first audio signals being produced from a first microphone coupled to the first mannequin; overlaying a virtual environment over one or more portions of the first video image to form a first virtual scene, the first virtual scene including at least a remaining portion of the first video image, and with the overlaid virtual environment of the one or more portions, being a replacement background that replaces the first environment that the first mannequin captures in the first image with a different environment from the first environment; and rendering in real time the first virtual scene using a first set of goggles. - View Dependent Claims (20, 21, 22, 23)
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24. A virtual reality encounter system comprising:
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a first mannequin including; a first camera supported by the first mannequin, the first camera for capturing a first real-time image of a scene that encompasses a first environment in which the first mannequin is disposed; a second mannequin including; a second camera supported by the second mannequin, the second camera for capturing a second real-time image of a scene that encompasses the environment in which the second mannequin is disposed; first motion sensors disposed over the second mannequin, the first motion sensors sending first motion signals over a communications network, and first motion actuators disposed over the second mannequin, the first motion actuators receiving second, different motion signals from the communications network the second, different motion signals being different from the first motion signals; a processor receiving in real time and processing the first real-time image and the second real-time image over the communications network, the processor configured to; overlay a virtual environment over one or more portions of the received first real-time image to form a first image of a virtual scene with the first image of the virtual scene including at least one remaining portion of the first real-time image and with the overlaid virtual environment of the one or more portions, being a replacement background that has the scene captured by the first camera on the first mannequin replaced with a different environment from the first environment; overlay a virtual environment over one or more portions of the received second real-time image to form a second image of a virtual scene with the second image of the virtual scene including at least one remaining portion of the second real-time image; a set of goggles having a display, the set of goggles receiving and rendering on the display at least one of the first image of a virtual scene and the second image of a virtual scene from the communications network; and a body suit having second motion sensors disposed over the body suit, the second motion sensors sending the second, different motion actuating signals to the first motion actuators over the communications network, the body suit further having second motion actuators disposed over the body suit, the second motion actuators receiving the first motion signals from the first motion sensors over the communications network. - View Dependent Claims (25)
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26. A virtual reality encounter system comprising:
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a first humanoid robot having tactile sensors positioned along the exterior of the first robot, the sensors sending first tactile signals to a communications network; the system further including a body suit, including tactile actuators, the tactile actuators receiving second tactile signals from the communications network; motion sensors positioned throughout the body suit, the motion sensors sending motion signals corresponding to movements of each sensor relative to a reference point, the motion signals transmitted to the communications network; and a second humanoid robot, receiving, from the communications network, the motion signals from the motion sensors, the motion signals from the motion sensors causing a movement of the second robot that is correlated to a movement of the body suit; a first camera supported by the first mannequin, the first camera for capturing a first image of a scene of a first environment that the first mannequin is disposed; a first processor receiving in real time the first image of the scene from the first camera supported by the mannequin, the first processor overlaying a virtual environment over one or more portions of the real-time received first image to form a first image of a virtual scene with the first image of the virtual scene including at least one remaining portion of the real-time received first image and with the overlaid virtual environment of the one or more portions, being a replacement background that has the first environment captured by the first camera on the first mannequin replaced with a different environment from the first environment; and sending the first image of the virtual scene including the at least one remaining portion of the real-time received first image in real time to a communications network; and a first set of goggles to render a second image of a virtual scene from signals received from the communications network. - View Dependent Claims (27, 28, 29, 30)
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Specification