Recording companion
First Claim
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1. A digital video recording method for video games, the method comprising:
- on a computer gaming device configured to play a plurality of different video games, overseeing active gameplay of a video game of the plurality of different video games with a platform-level in-game recording companion that executes separately from any of the plurality of different video games;
during active gameplay of the video game, continuously and automatically buffering the active gameplay to a temporary storage buffer of the computer gaming device;
during active gameplay of the video game, receiving a command to save a segment of the active gameplay for subsequent viewing; and
without interrupting active gameplay of the video game, saving the segment of the active gameplay from the temporary storage buffer to a library of the platform-level in-game recording companion.
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Abstract
Active gameplay of a video game on a computer gaming device is overseen by a platform-level in-game recording companion that executes separately from any of a plurality of different video games. During active gameplay of the video game, the active gameplay is continuously and automatically buffered to a temporary storage buffer. During active gameplay the computer gaming device receives a command to save a segment of the active gameplay for subsequent viewing. Without interrupting the active gameplay, the segment of the active gameplay is saved from the temporary storage buffer to a library of the platform-level in-game recording companion.
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Citations
20 Claims
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1. A digital video recording method for video games, the method comprising:
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on a computer gaming device configured to play a plurality of different video games, overseeing active gameplay of a video game of the plurality of different video games with a platform-level in-game recording companion that executes separately from any of the plurality of different video games; during active gameplay of the video game, continuously and automatically buffering the active gameplay to a temporary storage buffer of the computer gaming device; during active gameplay of the video game, receiving a command to save a segment of the active gameplay for subsequent viewing; and without interrupting active gameplay of the video game, saving the segment of the active gameplay from the temporary storage buffer to a library of the platform-level in-game recording companion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A digital video recording method for video games, the method comprising:
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on a computer gaming device configured to play a plurality of different video games, overseeing active gameplay of a video game of the plurality of different video games with a platform-level in-game recording companion that executes separately from any of the plurality of different video games; during active gameplay of the video game, continuously and automatically buffering the active gameplay to a temporary storage buffer of a random access memory device of the computer gaming device; during active gameplay of the video game, receiving a command to save a segment of the active gameplay for subsequent viewing, the command sent from a companion computing device via a network; and without interrupting active gameplay of the video game, saving the segment of the active gameplay from the temporary storage buffer of the random access memory device to a library of the platform-level in-game recording companion. - View Dependent Claims (13, 14, 15, 16, 17, 18)
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19. A computing device, comprising:
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a logic machine; and a storage machine holding instructions executable by the logic machine to instantiate a platform-level in-game recording companion that executes separately from any of a plurality of different video games, the platform-level in-game recording companion configured to; oversee active gameplay of a video game of the plurality of different video games; during active gameplay of the video game, continuously and automatically buffer the active gameplay to a temporary storage buffer of a random access memory device; during active gameplay of the video game, receive, from a microphone, a voice command to save a segment of the active gameplay for subsequent viewing; and without interrupting active gameplay of the video game, save the segment of the active gameplay from the temporary storage buffer of the random access memory device to a library of the platform-level in-game recording companion. - View Dependent Claims (20)
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Specification