Advanced loyalty applications for powered cards and devices
First Claim
1. A method, comprising;
- receiving, by a server, transaction data as part of a first transaction with a first transactional entity, the transaction data including first information associated with the first transaction and second information associated with a second transaction including a second transactional entity different from the first transactional entity.
1 Assignment
0 Petitions
Accused Products
Abstract
Advanced loyalty applications are provided to improve the functionality of cards and devices. For example, a user interface may be placed on a card (e.g., a physical button) or a telephonic device (e.g., a virtual button on a capacitive touch screen). Manual input provided to this user interface may, for example, cause a non-merchant product (e.g., insurance) to be purchased with a merchant purchase. The product can be paid for with debit, credit, gift card balance, or points. A code indicative of a user'"'"'s desire to purchase the product may be communicated to a payment card reader (e.g., to a magnetic stripe reader via a magnetic stripe communications device). A display may be provided next to a button to allow a user to scroll, or toggle by pressing the button repeatedly, through different products (which may be merchant or non-merchant products).
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Citations
14 Claims
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1. A method, comprising;
receiving, by a server, transaction data as part of a first transaction with a first transactional entity, the transaction data including first information associated with the first transaction and second information associated with a second transaction including a second transactional entity different from the first transactional entity. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14)
Specification