Network delivery of entertainment software
First Claim
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1. A method for distributing entertainment software, comprising:
- providing a data store of entertainment software deliverable in multiple stages, wherein the data store is coupled to a processor of a server;
distributing to a client in communication with the server over a network a first stage corresponding to the entertainment software provided by the data store, wherein the first stage is distributed in a first data format and subsequently converted upon receipt by the client to a second data format so that the first stage is usable to execute a subset of functionality of the entertainment software on the client; and
distributing to the client in communication with the server over the network a second stage including at least some subset of the entertainment software not included in the first stage provided by the data store, wherein the second stage does not provide full functionality of the entertainment software.
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Abstract
A system and method for preparing entertainment software for reduced network delivery time includes analyzing entertainment software to identify a first stage implementing a subset of the functionality of the entertainment software such that the first stage is deliverable to an entertainment platform across a network more quickly than the delivery of the entire entertainment software, and preparing the identified first stage for download, such that the identified first stage may be downloaded and used on the entertainment platform.
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Citations
20 Claims
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1. A method for distributing entertainment software, comprising:
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providing a data store of entertainment software deliverable in multiple stages, wherein the data store is coupled to a processor of a server; distributing to a client in communication with the server over a network a first stage corresponding to the entertainment software provided by the data store, wherein the first stage is distributed in a first data format and subsequently converted upon receipt by the client to a second data format so that the first stage is usable to execute a subset of functionality of the entertainment software on the client; and distributing to the client in communication with the server over the network a second stage including at least some subset of the entertainment software not included in the first stage provided by the data store, wherein the second stage does not provide full functionality of the entertainment software. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A video game distribution method, comprising:
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providing a video game deliverable in multiple stages, wherein the video game is stored in memory coupled to a processor of a server; receiving distribution information from a user processor in communication with the server over a network, wherein the distribution information includes information regarding what portions of the video game software are to be included in a first stage; and distributing the first stage of the video game using the distribution information to the user processor in communication with the server over a network, the first stage providing a subset of functionality of the video game, wherein the first stage is distributed for a fee dependent on the size of the first stage. - View Dependent Claims (15, 16, 17, 18)
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19. A method for distributing video games across a network, comprising:
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distributing over a network a first stage of a video game facilitating game play of a portion of the video game to a client provided by a processor of a server coupled to memory storing the video game; using an emulator associated with the server to analyze the first stage to determine a first data format of the distributed first stage; translating the first data format into a second data format so that the first stage is usable to play the portion of the video game; and distributing over the network a second stage of a video game facilitating game play of a portion of the video game not provided by the first stage to the client provided by the processor of the server, wherein the second stage is distributed after play of the first stage has begun and upon satisfaction of a predetermined condition. - View Dependent Claims (20)
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Specification