Eye-tracking enabled wearable devices
First Claim
1. A method for mapping an input device to a virtual object in virtual space displayed on a display device, wherein the method comprises:
- associating a first action to be taken by one or more processors in response to an input received from a user at the input device, the first action causing a first function;
determining, via an eye tracking device, that a gaze direction of the user is directed to a predefined portion of a virtual object having a virtual surface in virtual space displayed on a display device, the predefined portion being associated with modifying the first action to define a second action;
based at least in part on determining that the gaze direction of the user is directed to the predefined portion of the virtual object, modifying the first action to define the second action to be taken by one or more processors in response to receiving the input from the input device such that the second action, when performed, causes a second function comprising movement of a visual indicator across the virtual surface of the virtual object in a direction corresponding to a direction of the input at the input device; and
thereafter, in response to receiving the input from the input device, causing the second action associated with the input to occur.
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Abstract
A method for mapping an input device to a virtual object in virtual space displayed on a display device is disclosed. The method may include determining, via an eye tracking device, a gaze direction of a user. The method may also include, based at least in part on the gaze direction being directed to a virtual object in virtual space displayed on a display device, modifying an action to be taken by one or more processors in response to receiving a first input from an input device. The method may further include, thereafter, in response to receiving the input from the input device, causing the action to occur, wherein the action correlates the first input to an interaction with the virtual object.
84 Citations
26 Claims
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1. A method for mapping an input device to a virtual object in virtual space displayed on a display device, wherein the method comprises:
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associating a first action to be taken by one or more processors in response to an input received from a user at the input device, the first action causing a first function; determining, via an eye tracking device, that a gaze direction of the user is directed to a predefined portion of a virtual object having a virtual surface in virtual space displayed on a display device, the predefined portion being associated with modifying the first action to define a second action; based at least in part on determining that the gaze direction of the user is directed to the predefined portion of the virtual object, modifying the first action to define the second action to be taken by one or more processors in response to receiving the input from the input device such that the second action, when performed, causes a second function comprising movement of a visual indicator across the virtual surface of the virtual object in a direction corresponding to a direction of the input at the input device; and thereafter, in response to receiving the input from the input device, causing the second action associated with the input to occur. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A non-transitory machine readable medium having instructions stored thereon for mapping an input device to a virtual object in virtual space displayed on a display device, wherein the instructions are executable by one or more processors to at least:
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associate an action to be taken by one or more processors in response to an input received from a user at the input device; determine, via an eye tracking device, that a gaze direction of the user is directed to a predefined portion of a virtual object in virtual space displayed on a display device, the predefined portion being associated with modifying the action; based at least in part on determining that the gaze direction of the user is directed to the predefined portion of the virtual object, modify the action to be taken by the one or more processors in response to receiving the input from the input device such that the action, as modified, causes the virtual object to rotate in virtual space in a direction that corresponds to and is the same as a direction of the input at the input device; and thereafter, in response to receiving the input from the input device, cause the action associated with the input, as modified, to occur. - View Dependent Claims (9, 10, 11, 12)
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13. A system for mapping an input device to a virtual object in virtual space displayed on a display device, wherein the system comprises:
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an eye tracking device for determining a gaze direction of a user; one or more processors configured to at least; associate a first action to be taken by one or more processors in response to an input received from the user at the input device, the first action comprising a first function; determine, via the eye tracking device, that a gaze direction of the user is directed to a predefined portion of a virtual object comprising a virtual panel having virtual inputs displayed on a display device, the predefined portion being associated with modifying the first action to define a second action; based at least in part on determining that the gaze direction of the user is directed to the predefined portion of the virtual object, modify the first action to define the second action to be taken by one or more processors in response to receiving the input from the input device such that the second action, when performed, causes a second function comprising actuation of the virtual inputs of the virtual control panel according to correlated inputs at the input device; and thereafter, in response to receiving the input from the input device, cause the second action associated with the input to occur. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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Specification