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Scalable game space

  • US 9,959,145 B1
  • Filed: 07/29/2008
  • Issued: 05/01/2018
  • Est. Priority Date: 07/29/2008
  • Status: Active Grant
First Claim
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1. A computer-implemented method, comprising:

  • receiving, by a Web server, an initial request from a user device of a user to access electronic content of the Web server;

    in response to receiving the initial request, determining, by the Web server, if a threshold number of users currently accessing the electronic content is reached;

    in response to a determination that the threshold number of users currently accessing the electronic content is reached, preventing access, by the user, of the electronic content;

    transmitting interactive content, that is to be presented by a client application executed on the user device, and time information from the Web server to the user device of the user in response to the initial request and the determination that the threshold number of users currently accessing the electronic content is reached, the time information indicating to the user device an amount of time, based at least in part on traffic at the Web server, before transmitting a next request for connection to the Web server, the interactive content configured to change based at least in part on user interaction with the interactive content; and

    establishing a connection with the user device by the Web server allowing access to the electronic content based at least in part on the amount of time indicated by the time information and the interactive content, the interactive content including a plurality of interactive activities involving other users wherein, after successfully completing the plurality of interactive activities involving other users, the user is no longer prevented from accessing the electronic content.

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