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Self-organizing neural network approach to the automatic layout of business process diagrams

  • US 9,959,517 B2
  • Filed: 12/22/2014
  • Issued: 05/01/2018
  • Est. Priority Date: 12/22/2014
  • Status: Active Grant
First Claim
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1. A computer program product for generating self-organizing layouts of process diagrams, the computer program product comprising a computer readable storage medium having program code embodied therewith, wherein the computer readable storage medium is not a transitory signal per se, and wherein the program code is readable and executable by a processor to perform a method comprising:

  • randomly selecting initial spatial position vectors, wi, for all graphical nodes in a process diagram, wherein a first node in the process diagram is in a first lane of the process diagram, wherein a second node in the process diagram is in a second lane of the process diagram;

    distributing the initial spatial position vectors, wi, uniformly within boundaries of multiple regions in the process diagram;

    in each region in the process diagram, randomly generating a spatial input vector, x, within the boundaries of each region;

    in each region in the process diagram, finding a closest graphical node wc, to a random input vector generated in said each region;

    in each region in the process diagram, adjusting a position of a winning graphical node that is the closest graphical node to the random input vector generated in said each region, wherein said adjusting the position of the winning graphical node brings the winning graphical node closer to the random input vector;

    adjusting a weight vector of each immutable closest graphical node in the process diagram, wherein each immutable closest graphical node wc has a fixed location on the process diagram;

    adjusting positions of all non-immutable graphical objects in a topographical neighborhood N(k) of the closest graphical node wc that can cross a boundary of one or more regions from the multiple regions;

    randomly generating the spatial input vector x, locating the closest graphical node wc, adjusting the position of the winning graphical node, and adjusting positions of all non-immutable graphical objects in the topographical neighborhood N(k) recursively until a maximum number of iterations, kmax is reached; and

    flipping an arrangement of nodes in the second lane such that the first node and the second node are proximate to one another and are connected by a connector that does not overlap any other connectors in the second lane.

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