Placeholder items that can be exchanged for an item of value based on user performance
First Claim
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1. A system for online gaming including virtual placeholder items in an online game, wherein users can exchange the virtual placeholder items for virtual items of value based on user achievements during gameplay in the online game, wherein the users are associated with client computing platforms, wherein the users include a first user associated with a first client computing platform, the system comprising:
- one or more physical processors configured by computer-readable instructions to;
execute an instance of the online game, and use the instance of the online game to facilitate interaction of the users with the online game through the client computing platforms that are associated with the users;
manage inventories associated with the users in the online game, wherein the inventories include a first inventory available to the first user;
effectuate presentation of offers to sell virtual items to the users for consideration through a shop interface, wherein the offers include offers to sell placeholder items which can be exchanged for virtual items of value that are usable in the online game, wherein the offers include a first offer to sell a first placeholder item to the first user and a second offer to sell a second placeholder item to the first user;
responsive to the first user accepting the first offer, providing the first placeholder item to the first user such that the first placeholder item is included in the first inventory of the first user, wherein the first placeholder item can be exchanged based on user achievements in the online game, wherein the first placeholder item can be exchanged for a first set of one or more virtual items of value that are usable in the online game;
responsive to the first user accepting the second offer, providing the second placeholder item to the first user such that the second placeholder item is included in the first inventory of the first user, wherein the second placeholder item can be exchanged based on user achievements in the online game, wherein the second placeholder item can be exchanged for a second set of one or more virtual items of value that are usable in the online game;
determine a first quantitative measure of performance achieved during gameplay in the online game, wherein the first quantitative measure of performance involved the first user;
determine a second quantitative measure of performance achieved during gameplay in the online game, wherein the second quantitative measure of performance involved the first user; and
exchange the first placeholder item for the first set of one or more virtual items and exchange the second placeholder item for the second set of one or more virtual items, such that;
responsive to the first quantitative measure of performance being greater than the second quantitative measure of performance, the first set of one or more virtual items has greater value than the second set of one or more virtual items, andresponsive to the second quantitative measure of performance being greater than the first quantitative measure of performance, the second set of one or more virtual items has greater value than the first set of one or more virtual item.
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Abstract
Systems and methods for online gaming including virtual placeholder items that can be exchanged for virtual items of value based on a quantitative performance of the users relative other users in events that take place in the online game.
375 Citations
19 Claims
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1. A system for online gaming including virtual placeholder items in an online game, wherein users can exchange the virtual placeholder items for virtual items of value based on user achievements during gameplay in the online game, wherein the users are associated with client computing platforms, wherein the users include a first user associated with a first client computing platform, the system comprising:
one or more physical processors configured by computer-readable instructions to; execute an instance of the online game, and use the instance of the online game to facilitate interaction of the users with the online game through the client computing platforms that are associated with the users; manage inventories associated with the users in the online game, wherein the inventories include a first inventory available to the first user; effectuate presentation of offers to sell virtual items to the users for consideration through a shop interface, wherein the offers include offers to sell placeholder items which can be exchanged for virtual items of value that are usable in the online game, wherein the offers include a first offer to sell a first placeholder item to the first user and a second offer to sell a second placeholder item to the first user; responsive to the first user accepting the first offer, providing the first placeholder item to the first user such that the first placeholder item is included in the first inventory of the first user, wherein the first placeholder item can be exchanged based on user achievements in the online game, wherein the first placeholder item can be exchanged for a first set of one or more virtual items of value that are usable in the online game; responsive to the first user accepting the second offer, providing the second placeholder item to the first user such that the second placeholder item is included in the first inventory of the first user, wherein the second placeholder item can be exchanged based on user achievements in the online game, wherein the second placeholder item can be exchanged for a second set of one or more virtual items of value that are usable in the online game; determine a first quantitative measure of performance achieved during gameplay in the online game, wherein the first quantitative measure of performance involved the first user; determine a second quantitative measure of performance achieved during gameplay in the online game, wherein the second quantitative measure of performance involved the first user; and exchange the first placeholder item for the first set of one or more virtual items and exchange the second placeholder item for the second set of one or more virtual items, such that; responsive to the first quantitative measure of performance being greater than the second quantitative measure of performance, the first set of one or more virtual items has greater value than the second set of one or more virtual items, and responsive to the second quantitative measure of performance being greater than the first quantitative measure of performance, the second set of one or more virtual items has greater value than the first set of one or more virtual item. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of online gaming including virtual placeholder items in an online game, wherein users can exchange the virtual placeholder items for virtual items of value based on user achievements during gameplay in the online game, wherein the users are associated with client computing platforms, wherein the users include a first user associated with a first client computing platform, the method being implemented in a computer system including one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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executing an instance of the online game, and use the instance of the online game to facilitate interaction of the users with the online game through the client computing platforms that are associated with the users; managing inventories associated with the users in the online game, wherein the inventories include a first inventory available to the first user; effectuating presentation of offers to sell virtual items to the users for consideration through a shop interface, wherein the offers include offers to sell placeholder items which can be exchanged for virtual items of value that are usable in the online game, wherein the offers include a first offer to sell a first placeholder item to the first user and a second offer to sell a second placeholder item to the first user; responsive to the first user accepting the first offer, providing the first placeholder item to the first user such that the first placeholder item is included in the first inventory of the first user, wherein the first placeholder item can be exchanged based on user achievements in the online game, wherein the first placeholder item can be exchanged for a first set of one or more virtual items of value that are usable in the online game; responsive to the first user accepting the second offer, providing the second placeholder item to the first user such that the second placeholder item is included in the first inventory of the first user, wherein the second placeholder item can be exchanged based on user achievements in the online game, wherein the second placeholder item can be exchanged for a second set of one or more virtual items of value that are usable in the online game; determining a first quantitative measure of performance achieved during gameplay in the online game, wherein the first quantitative measure of performance involved the first user; determine a second quantitative measure of performance achieved during gameplay in the online game, wherein the second quantitative measure of performance involved the first user; and exchanging the first placeholder item for the first set of one or more virtual items and exchanging the second placeholder item for the second set of one or more virtual items, such that; responsive to the first quantitative measure of performance being greater than the second quantitative measure of performance, the first set of one or more virtual items has greater value than the second set of one or more virtual items, and further such that; responsive to the second quantitative measure of performance being greater than the first quantitative measure of performance, the second set of one or more virtual items has greater value than the first set of one or more virtual items. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19)
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Specification