Distributed side wagering methods and systems
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;
receive, via the at least one input device, a placement of a wager on a play of a first game,for the play of the first game;
determine a first game outcome,cause the at least one display device to display the determined first game outcome to a first player,determine any award associated with the determined first game outcome, andcause the at least one display device to display any determined award associated with the determined first game outcome to the first player, andinitiate a search for any available side wagering opportunities associated with any plays of any second games, andresponsive to at least one available side wagering opportunity associated with a play of a second game being identified via the search, automatically place at least one side wager on an event associated with the play of the second game, said second game being a skill-based game played by a second, different player, and said second game being independent of the first game.
2 Assignments
0 Petitions
Accused Products
Abstract
Various techniques are disclosed for facilitating side wagering activities conducted at a casino which includes a casino gaming network. In at least one embodiment, the gaming network includes a plurality of gaming devices, including a first gaming device. A side wager request may be received for placing a first side wager relating to a first target. An identity of a first player associated with generating the first side wager request may be determined. A first side wager session may be automatically initiated. In at least one embodiment, the placing of the first side wager includes placing first wager on a game play-related event or activity associated with the second person, wherein an outcome of the game play-related event or activity is influenced by a decision or action of the second person. In one embodiment, the first side wager includes first side wager criteria specifying that an outcome of the first side wager is related to at least one event associated with a different player'"'"'s game play which is associated with the first target.
236 Citations
24 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; receive, via the at least one input device, a placement of a wager on a play of a first game, for the play of the first game; determine a first game outcome, cause the at least one display device to display the determined first game outcome to a first player, determine any award associated with the determined first game outcome, and cause the at least one display device to display any determined award associated with the determined first game outcome to the first player, and initiate a search for any available side wagering opportunities associated with any plays of any second games, and responsive to at least one available side wagering opportunity associated with a play of a second game being identified via the search, automatically place at least one side wager on an event associated with the play of the second game, said second game being a skill-based game played by a second, different player, and said second game being independent of the first game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; receive, via the at least one input device, a placement of a wager on a play of a first game, for the play of the first game; determine a first game outcome, cause the at least one display device to display the determined first game outcome to a first player, determine any award associated with the determined first game outcome, and cause the at least one display device to display any determined award associated with the determined first game outcome to the first player, and initiate a search for any available side wagering opportunities associated with any plays of any second games played by any designated second players, and responsive to at least one available side wagering opportunity associated with a play of a second game by a designated second player being identified via the search, automatically place at least one side wager on the play of the second game by the designated second player, said second game being independent of the first game, said designated second player being different from the first player and said designated second player being associated with a value corresponding to game play information over a designated period of time which exceeds a predetermined value. - View Dependent Claims (9, 10, 11, 12)
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13. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; receive data associated with a placement of a wager on a play of a first game, for the play of the first game; determine a first game outcome, communicate data which results in at least one display device displaying the determined first game outcome to a first player, determine any award associated with the determined first game outcome, and communicate data which results in the at least one display device displaying any determined award associated with the determined first game outcome to the first player, and initiate a search for any available side wagering opportunities associated with any plays of any second games, and responsive to at least one available side wagering opportunity associated with a play of a second game being identified via the search, cause an automatic placement of at least one side wager on an event associated with the play of the second game, said second game being a skill-based game played by a second, different player, and said second game being independent of the first game. - View Dependent Claims (14, 15, 16, 17, 18, 19)
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20. A gaming system server comprising:
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at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to; receive data associated with a placement of a wager on a play of a first game, for the play of the first game; determine a first game outcome, communicate data which results in at least one display device displaying the determined first game outcome to a first player, determine any award associated with the determined first game outcome, and communicate data which results in the at least one display device displaying any determined award associated with the determined first game outcome to the first player, and initiate a search for any available side wagering opportunities associated with any plays of any second games played by any designated second players, and responsive to at least one available side wagering opportunity associated with a play of a second game by a designated second player being identified via the search, cause an automatic placement of at least one side wager on the play of the second game by the designated second player, said second game being independent of the first game, said designated second player being different from the first player and said designated second player being associated with a value corresponding to game play information over a designated period of time which exceeds a predetermined value. - View Dependent Claims (21, 22, 23, 24)
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Specification