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Gaming system and method for providing a triggering event based on a collection of units from different games

  • US 9,972,171 B2
  • Filed: 09/24/2015
  • Issued: 05/15/2018
  • Est. Priority Date: 09/24/2015
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • at least one display device;

    a plurality of input devices including an acceptor;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to;

    responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,receive, via at least one of the input devices, a wager placed in association with a play of a primary game, said credit balance being decreasable based on the placed wager,for the play of the primary game;

    determine a primary game outcome,cause the at least one display device to display the determined primary game outcome,determine any primary game award associated with the determined primary game outcome, andcause the at least one display device to display any determined primary game award associated with the determined primary game outcome, said credit balance being increasable based on any determined primary game award associated with the determined primary game outcome,accumulate any secondary event triggering units associated with the play of the primary game,responsive to a bonus game being triggered in association with the play of the primary game, for a play of the triggered bonus game;

    determine a bonus game outcome,cause the at least one display device to display the determined bonus game outcome,determine any bonus game award associated with the determined bonus game outcome, andcause the at least one display device to display any determined bonus game award associated with the determined bonus game outcome,accumulate any secondary event triggering units associated with the play of the bonus game,independent of if a secondary event triggering unit is accumulated in association with the play of the primary game or in association with the triggered play of the bonus game, responsive to at least a first quantity of secondary event triggering units being accumulated, trigger a play of a secondary event,for the triggered play of the secondary event;

    determine a secondary event outcome,cause the at least one display device to display the determined secondary event outcome,determine any secondary event award associated with the determined secondary event outcome, andcause the at least one display device to display any determined secondary event award associated with the determined secondary event outcome, andresponsive to a cashout input being received via a cashout device, cause an initiation of any payout associated with the credit balance.

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