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Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game

  • US 9,978,201 B2
  • Filed: 09/11/2015
  • Issued: 05/22/2018
  • Est. Priority Date: 04/27/2010
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • a housing;

    a plurality of input devices supported by the housing and including a payment device;

    at least one display device supported by the housing;

    at least one processor; and

    at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to;

    establish a credit balance for a player based at least in part on a monetary value associated with a physical item after the payment device reads the physical item;

    cause the at least one display device to display a gaming environment having a plurality of first activatable components, each first activatable component associated with a quantity of points;

    after receiving an input, introduce a game object into the displayed gaming environment;

    after introducing the game object into the displayed gaming environment, responsive to the game object activating a first activatable component, accumulate the quantity of points associated with said first activatable component for the player;

    after a designated event occurs;

    randomly determine, based on an average expected payback percentage, an outcome of a wager, wherein the average expected payback percentage is a first average expected payback percentage responsive to the designated event occurring before the player accumulated a designated quantity of points, the average expected payback percentage is greater than the first average expected payback percentage responsive to the designated event occurring after the player accumulated the designated quantity of points, and the credit balance is decreasable by the wager;

    determine any award associated with the randomly determined outcome; and

    cause the at least one display device to display any determined award, the credit balance being increasable based on any determined award associated with the randomly determined outcome; and

    initiate a payout associated with the credit balance after an actuation of a cashout button is received.

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