Gaming system, gaming device and method providing a first game and a plurality second wagering games each associated with a separate activatable component of the first game
First Claim
1. A gaming system comprising:
- a housing;
a plurality of input devices supported by the housing and including a payment device;
at least one display device supported by the housing;
at least one processor; and
at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to;
establish a credit balance for a player based at least in part on a monetary value associated with a physical item after the payment device reads the physical item;
cause the at least one display device to display a gaming environment having a plurality of first activatable components, each first activatable component associated with a quantity of points;
after receiving an input, introduce a game object into the displayed gaming environment;
after introducing the game object into the displayed gaming environment, responsive to the game object activating a first activatable component, accumulate the quantity of points associated with said first activatable component for the player;
after a designated event occurs;
randomly determine, based on an average expected payback percentage, an outcome of a wager, wherein the average expected payback percentage is a first average expected payback percentage responsive to the designated event occurring before the player accumulated a designated quantity of points, the average expected payback percentage is greater than the first average expected payback percentage responsive to the designated event occurring after the player accumulated the designated quantity of points, and the credit balance is decreasable by the wager;
determine any award associated with the randomly determined outcome; and
cause the at least one display device to display any determined award, the credit balance being increasable based on any determined award associated with the randomly determined outcome; and
initiate a payout associated with the credit balance after an actuation of a cashout button is received.
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Accused Products
Abstract
A gaming system having a first skill, partial skill, or pseudo skill based game having a plurality of individually activatable designated components and a plurality of second chance based games each respectively associated with a different one of the individually activatable components of the skill based game. When each designated component of the first game is activated through one or player inputs, a corresponding chance based game associated with that designated component is activated. Each chance based game randomly determines whether the player wins an award. In one embodiment, the likelihood of activating each designated component is different and the chance based game associated with each different designated component is different.
297 Citations
20 Claims
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1. A gaming system comprising:
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a housing; a plurality of input devices supported by the housing and including a payment device; at least one display device supported by the housing; at least one processor; and at least one memory device storing a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to; establish a credit balance for a player based at least in part on a monetary value associated with a physical item after the payment device reads the physical item; cause the at least one display device to display a gaming environment having a plurality of first activatable components, each first activatable component associated with a quantity of points; after receiving an input, introduce a game object into the displayed gaming environment; after introducing the game object into the displayed gaming environment, responsive to the game object activating a first activatable component, accumulate the quantity of points associated with said first activatable component for the player; after a designated event occurs; randomly determine, based on an average expected payback percentage, an outcome of a wager, wherein the average expected payback percentage is a first average expected payback percentage responsive to the designated event occurring before the player accumulated a designated quantity of points, the average expected payback percentage is greater than the first average expected payback percentage responsive to the designated event occurring after the player accumulated the designated quantity of points, and the credit balance is decreasable by the wager; determine any award associated with the randomly determined outcome; and cause the at least one display device to display any determined award, the credit balance being increasable based on any determined award associated with the randomly determined outcome; and initiate a payout associated with the credit balance after an actuation of a cashout button is received. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A method of operating a gaming system, said method comprising:
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establishing, by at least one processor, a credit balance for a player based at least in part on a monetary value associated with a physical item after a payment device supported by a housing of the gaming system reads the physical item; displaying, by at least one display device, a gaming environment having a plurality of first activatable components, each first activatable component associated with a quantity of points; after receiving an input, introducing, by the at least one processor, a game object into the displayed gaming environment; after introducing the game object into the displayed gaming environment, responsive to the game object activating a first activatable component, accumulating, by the at least one processor, the quantity of points associated with said first activatable component for the player; after a designated event occurs; randomly determining, by the at least one processor and based on an average expected payback percentage, an outcome of a wager, wherein the average expected payback percentage is a first average expected payback percentage responsive to the designated event occurring before the player accumulated a designated quantity of points, the average expected payback percentage is greater than the first average expected payback percentage responsive to the designated event occurring after the player accumulated the designated quantity of points, and the credit balance is decreasable by the wager; determining, by the at least one processor, any award associated with the randomly determined outcome; and displaying, by the at least one display device, any determined award, the credit balance being increasable based on any determined award associated with the randomly determined outcome; and initiating, by the at least one processor, a payout associated with the credit balance after an actuation of a cashout button is received. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification