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Wagering gaming apparatus for detecting user interaction with game components in a three-dimensional display

  • US 9,978,202 B2
  • Filed: 08/07/2015
  • Issued: 05/22/2018
  • Est. Priority Date: 02/14/2014
  • Status: Active Grant
First Claim
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1. A wagering gaming apparatus comprising:

  • a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction;

    a first sensor device configured to sense a physical location of a first anatomical feature of the player;

    a second sensor device configured to sense a physical location of a second anatomical feature of the player in close proximity to the 3D display device;

    at least one processor; and

    at least one non-transitory processor-readable storage medium storing processor-executable instructions that, when executed by the at least one processor, cause the at least one processor to perform;

    detecting a distance between an origin position on the screen and the physical location of the first anatomical feature of the player sensed by the first sensor device;

    generating the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model comprising a plurality of virtual game components, the generating comprising locating the virtual 3D camera at a virtual camera location whose distance Z from the origin position in the virtual 3D model is specified based on the detected distance between the origin position on the screen and the physical location of the first anatomical feature of the player;

    mapping the virtual camera location to a physical location at coordinates (x,y,z)=(0,0,Z) from the origin position on the screen, and computing corresponding coordinates for a location of a first virtual game component in the 3D scene;

    applying a transformation to (a) the coordinates of the first virtual game component and/or (b) the physical location of the second anatomical feature of the player sensed by the second sensor device, based on a difference between the mapped physical location of the virtual 3D camera and the physical location of the first anatomical feature of the player as sensed by the first sensor device, to compare the physical location of the second anatomical feature of the player and the location of the first virtual game component in a player-view space; and

    detecting an intended interaction between the second anatomical feature of the player and the first virtual game component when the physical location of the second anatomical feature of the player as sensed by the second sensor device approaches the location of the first virtual game component in the player-view space resulting from the transformation.

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