Event-based currency
First Claim
1. A system for facilitating event-based currency to users in an online game, wherein the users are associated with client devices, wherein the users include a first user associated with a first client device, the system comprising:
- one or more physical processors configured by machine-readable instructions to;
execute an instance of a game space in which the online game is played, and facilitate interaction of the users with the game space in response to user input received from the users through the client devices during gameplay;
manage a first virtual currency in the game space, wherein the first virtual currency is exchangeable for in-space benefits;
manage user accounts of the users, wherein the users accounts include inventories such that a first user account of the first user includes a first inventory, wherein the first inventory includes a first amount of the first virtual currency;
manage a predetermined event in the game space, wherein the predetermined event has a predetermined event time period, wherein the predetermined event time period occurs concurrently with the interaction of the users with the game space, wherein the machine-readable instructions are further configured such that;
during the predetermined event time period, an event-specific virtual currency is managed in the game space, wherein the event-specific virtual currency is exchangeable for in-space benefits during the predetermined event time period, wherein the in-space benefits obtained by the users in exchange for the event-specific virtual currency persist in the game space after the predetermined event time period, wherein, responsive to the first user obtaining a second amount of the event-specific virtual currency, the first inventory further includes the second amount of the event-specific virtual currency, andafter the predetermined event time period, the event-specific virtual currency is deactivated such that the event-specific virtual currency is not available to the users, wherein deactivation of the event-specific virtual currency includes transmitting communications over a network to the client devices that cause the client devices to present to the users that the event-specific virtual currency has been deactivated; and
effectuate, responsive to particular user input received from the first user through the first client device, and during the predetermined event time period, an exchange of a particular amount of event-specific virtual currency for a particular in-space benefit, wherein the first inventory is reduced by the particular amount of event-specific virtual currency, wherein the particular in-space benefit persists in the game space after the predetermined event time period,wherein the one or more physical processors are further configured by machine-readable instructions to cause view information to be transmitted to the client devices, such that views of the game space are presented to the users on display devices of the client devices, and to facilitate particular interaction of the users with the game space where the particular interaction includes the particular in-space benefit for the first user.
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Accused Products
Abstract
An approach to facilitating event-based currency is provided. A first virtual currency usable by users of a game space to purchase in-space benefits may be managed. An event in the game space that is conducted during an event time period may be managed such that, during the event time period, an event virtual currency may be distributed to one or more of the users as a reward for certain operations and/or achievements performed in the game space during the event time period. Exchanges of in-space benefits associated with the event virtual currency may be effectuated for one or more of the users. In some implementations, the event virtual currency may not available to the users after the event time period, while the first virtual currency may be available to the users during and after the event time period.
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Citations
20 Claims
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1. A system for facilitating event-based currency to users in an online game, wherein the users are associated with client devices, wherein the users include a first user associated with a first client device, the system comprising:
one or more physical processors configured by machine-readable instructions to; execute an instance of a game space in which the online game is played, and facilitate interaction of the users with the game space in response to user input received from the users through the client devices during gameplay; manage a first virtual currency in the game space, wherein the first virtual currency is exchangeable for in-space benefits; manage user accounts of the users, wherein the users accounts include inventories such that a first user account of the first user includes a first inventory, wherein the first inventory includes a first amount of the first virtual currency; manage a predetermined event in the game space, wherein the predetermined event has a predetermined event time period, wherein the predetermined event time period occurs concurrently with the interaction of the users with the game space, wherein the machine-readable instructions are further configured such that; during the predetermined event time period, an event-specific virtual currency is managed in the game space, wherein the event-specific virtual currency is exchangeable for in-space benefits during the predetermined event time period, wherein the in-space benefits obtained by the users in exchange for the event-specific virtual currency persist in the game space after the predetermined event time period, wherein, responsive to the first user obtaining a second amount of the event-specific virtual currency, the first inventory further includes the second amount of the event-specific virtual currency, and after the predetermined event time period, the event-specific virtual currency is deactivated such that the event-specific virtual currency is not available to the users, wherein deactivation of the event-specific virtual currency includes transmitting communications over a network to the client devices that cause the client devices to present to the users that the event-specific virtual currency has been deactivated; and effectuate, responsive to particular user input received from the first user through the first client device, and during the predetermined event time period, an exchange of a particular amount of event-specific virtual currency for a particular in-space benefit, wherein the first inventory is reduced by the particular amount of event-specific virtual currency, wherein the particular in-space benefit persists in the game space after the predetermined event time period, wherein the one or more physical processors are further configured by machine-readable instructions to cause view information to be transmitted to the client devices, such that views of the game space are presented to the users on display devices of the client devices, and to facilitate particular interaction of the users with the game space where the particular interaction includes the particular in-space benefit for the first user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A computer-implemented method of facilitating event-based currency to users in an online game, wherein the users are associated with client devices, wherein the users include a first user associated with a first client device, the method being implemented on a computer system that includes one or more physical processors and storage media storing machine-readable instructions, the method comprising:
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executing an instance of a game space in which the online game is played, and facilitate interaction of the users with the game space in response to user input received from the users through the client devices during gameplay; managing a first virtual currency in the game space, wherein the first virtual currency is exchangeable for in-space benefits; managing user accounts of the users, wherein the users accounts include inventories such that a first user account of the first user includes a first inventory, wherein the first inventory includes a first amount of the first virtual currency; managing a predetermined event in the game space, wherein the predetermined event has a predetermined event time period, wherein the predetermined event time period occurs concurrently with the interaction of the users with the game space, wherein; during the predetermined event time period, an event-specific virtual currency is managed in the game space, wherein the event-specific virtual currency is exchangeable for in-space benefits during the predetermined event time period, wherein the in-space benefits obtained by the users in exchange for the event-specific virtual currency persist in the game space after the predetermined event time period, wherein, responsive to the first user obtaining a second amount of the event-specific virtual currency, the first inventory further includes the second amount of the event-specific virtual currency, and after the predetermined event time period, the event-specific virtual currency is deactivated such that the event-specific virtual currency is not available to the users, wherein deactivation of the event-specific virtual currency includes transmitting communications over the network to the client devices that cause the client devices to present to the users that the event-specific virtual currency has been deactivated; effectuating, responsive to particular user input received from the first user through the first client device, and during the predetermined event time period, an exchange of a particular amount of event-specific virtual currency for a particular in-space benefit, wherein the first inventory is reduced by the particular amount of event-specific virtual currency, wherein the particular in-space benefit persists in the game space after the predetermined event time period; transmitting view information to the client devices, such that views of the game space are presented to the users on display devices of the client devices; and facilitating particular interaction of the users with the game space where the particular interaction includes the particular in-space benefit for the first user. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20)
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Specification