Gaming system and method for providing awards
First Claim
1. A gaming system comprising:
- a display device;
an acceptor;
a processor; and
a memory device which stores a plurality of instructions which, when executed by the processor, cause the processor to;
responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item,for a play of a first game;
determine a first game outcome,cause the display device to display the determined first game outcome,determine any award associated with the determined first game outcome, andcause the display device to display any determined award associated with the determined first game outcome, said credit balance being increasable based on any determined award associated with the determined first game outcome, andaccumulate a value associated with the play of the first game,for a play of a second game;
determine a second game outcome,cause the display device to display the determined second game outcome,determine any award associated with the determined second game outcome, andcause the display device to display any determined award associated with the determined second game outcome, said credit balance being increasable based on any determined award associated with the determined second game outcome,accumulate a value associated with the play of the second game,if the accumulated values are associated with a progressive award, cause the progressive award to be provided, andresponsive to a cashout input being received, cause an initiation of any payout associated with the credit balance.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system including a central server linked to a plurality of gaming machines is provided. The gaming system includes a plurality of progressive awards arranged in a hierarchy. Upon the occurrence of a triggering event or qualifying condition, a bonus game is started. A player can win a next higher progressive award by accumulating award values. If the player'"'"'s total award value is greater than or equal to a trigger value for a progressive award, the player wins the progressive award. Unless a termination condition occurs, the bonus game continues. The total award value is set to the progressive award value. Alternatively, the progressive award value is added to the player'"'"'s total award value. The trigger value for a progressive award can be the startup value for that progressive award.
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Citations
22 Claims
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1. A gaming system comprising:
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a display device; an acceptor; a processor; and a memory device which stores a plurality of instructions which, when executed by the processor, cause the processor to; responsive to a physical item being received via the acceptor, establish a credit balance based, at least in part, on a monetary value associated with the received physical item, for a play of a first game; determine a first game outcome, cause the display device to display the determined first game outcome, determine any award associated with the determined first game outcome, and cause the display device to display any determined award associated with the determined first game outcome, said credit balance being increasable based on any determined award associated with the determined first game outcome, and accumulate a value associated with the play of the first game, for a play of a second game; determine a second game outcome, cause the display device to display the determined second game outcome, determine any award associated with the determined second game outcome, and cause the display device to display any determined award associated with the determined second game outcome, said credit balance being increasable based on any determined award associated with the determined second game outcome, accumulate a value associated with the play of the second game, if the accumulated values are associated with a progressive award, cause the progressive award to be provided, and responsive to a cashout input being received, cause an initiation of any payout associated with the credit balance. - View Dependent Claims (2, 3, 4, 5, 6)
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7. A gaming system comprising:
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a processor; and a memory device which stores a plurality of instructions which, when executed by the processor following a receipt of data associated with a credit balance established responsive to an electronic funds transfer initiated from a mobile device, cause the processor to; for a play of a first game; determine a first game outcome, communicate data which results in a display device of the mobile device displaying the determined first game outcome, determine any award associated with the determined first game outcome, and communicate data which results in the display device of the mobile device displaying any determined award associated with the determined first game outcome, wherein the credit balance is increasable based on any determined award associated with the determined first game outcome, and accumulate a value associated with the play of the first game, for a play of a second game; determine a second game outcome, communicate data which results in the display device of the mobile device displaying the determined second game outcome, determine any award associated with the determined second game outcome, and communicate data which results in the display device of the mobile device displaying any determined award associated with the determined second game outcome, wherein the credit balance is increasable based on any determined award associated with the determined second game outcome, accumulate a value associated with the play of the second game, and responsive to the accumulated values being associated with a progressive award, cause the progressive award to be provided, wherein the credit balance is increasable based on the progressive award. - View Dependent Claims (8, 9, 10, 11, 12, 13, 14)
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15. A method of operating a gaming system, said method comprising:
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for a play of a first game; determining, by a processor, a first game outcome, causing a display of the determined first game outcome by a display device, determining, by the processor, any award associated with the determined first game outcome, and causing a display of any determined award associated with the determined first game outcome by the display device, wherein a credit balance is increasable based on any determined award associated with the determined first game outcome, the credit balance being increasable via an acceptor of a physical item associated with a monetary value, and the credit balance being decreasable via a cashout device, and accumulating a value associated with the play of the first game, for a play of a second game; determining, by the processor, a second game outcome, causing a display of the determined second game outcome by the display device, determining, by the processor, any award associated with the determined second game outcome, and causing a display of any determined award associated with the determined second game outcome by the display device, wherein the credit balance is increasable based on any determined award associated with the determined second game outcome, accumulate a value associated with the play of the second game, and responsive to the accumulated values being associated with a progressive award, cause the progressive award to be provided. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22)
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Specification