Method, apparatus, and computer program product for evaluating performance based on real-time data for proximity and movement of objects
First Claim
1. A method for determining player performance information associated with a player carrying at least one tag moving about a monitored area, the method comprising:
- correlating the at least one tag to a player profile associated with the player, the player profile comprising player role data indicating a selected player role from a plurality of player roles;
receiving blink data from a plurality of receivers disposed about the monitored area, wherein the blink data is generated by the at least one tag carried by the player moving about the monitored area;
determining tag location data based on the blink data;
identifying a selected player dynamics/kinetics model from a plurality of player dynamics/kinetics models based on the player role data;
comparing the tag location data to the selected player dynamics/kinetics model;
determining player location data based on the comparing the tag location data to the selected player dynamics/kinetics model; and
determining player performance information based on comparing the player location data to stored player location data.
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Accused Products
Abstract
Systems, methods, apparatuses, and computer readable media are disclosed for providing analytics for evaluating performance using real time data on movement and proximity of tagged objects. In one embodiment, a method is provided for evaluating a player that includes correlating at least one tag to the player; receiving blink data transmitted by the at least one tag; and determining tag location data based on the blink data. The method further includes receiving player role data; comparing the tag location data to player dynamics/kinetics models based at least in part on the player role data; determining player location data based on the comparing the tag location data to the player dynamics/kinetics models; and determining player performance information based on comparing the player location data to stored player location data.
181 Citations
19 Claims
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1. A method for determining player performance information associated with a player carrying at least one tag moving about a monitored area, the method comprising:
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correlating the at least one tag to a player profile associated with the player, the player profile comprising player role data indicating a selected player role from a plurality of player roles; receiving blink data from a plurality of receivers disposed about the monitored area, wherein the blink data is generated by the at least one tag carried by the player moving about the monitored area; determining tag location data based on the blink data; identifying a selected player dynamics/kinetics model from a plurality of player dynamics/kinetics models based on the player role data; comparing the tag location data to the selected player dynamics/kinetics model; determining player location data based on the comparing the tag location data to the selected player dynamics/kinetics model; and determining player performance information based on comparing the player location data to stored player location data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 17)
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8. An apparatus for determining player performance information associated with a player carrying at least one tag moving about a monitored area, the apparatus comprising at least one processor and at least one memory including computer program instructions, the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to:
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correlate the at least one tag to a player profile associated with the player, the player profile comprising player role data indicating a selected player role from a plurality of player roles; receive blink data from a plurality of receivers disposed about the monitored area, wherein the blink data is generated by the at least one tag carried by the player moving about the monitored area; determine tag location data based on the blink data; identify a selected player dynamics/kinetics model from a plurality of player dynamics/kinetics models based on the player role data; compare the tag location data to the selected player dynamics/kinetics model; determine player location data based on the comparing the tag location data to the selected player dynamics/kinetics model; and determine player performance information based on comparing the player location data to stored player location data. - View Dependent Claims (9, 10, 11, 12, 13, 14, 18)
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15. A system for determining player performance information associated with a player moving about a monitored area, the system comprising:
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at least one tag carried by the player; a plurality of receivers disposed about the monitored area; and an apparatus comprising at least one processor and at least one memory including computer program instructions, the at least one memory and the computer program instructions configured to, in cooperation with the at least one processor, cause the apparatus to; correlate at least one tag to a player profile associated with the player, the player profile comprising player role data indicating a selected role from a plurality of player roles; receive blink data from the plurality of receivers, wherein the blink data is generated by the at least one tag; determine tag location data based on the blink data; identify a selected player dynamics/kinetics model from a plurality of player dynamics/kinetics models based on the player role data; compare the tag location data to the selected player dynamics/kinetics model; determine player location data based on the comparing the tag location data to the selected player dynamics/kinetics model; and determine player performance information based on comparing the player location data to stored player location data. - View Dependent Claims (16, 19)
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Specification