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Method, apparatus, and computer program product for evaluating performance based on real-time data for proximity and movement of objects

  • US 9,985,672 B2
  • Filed: 07/15/2013
  • Issued: 05/29/2018
  • Est. Priority Date: 06/06/2013
  • Status: Active Grant
First Claim
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1. A method for determining player performance information associated with a player carrying at least one tag moving about a monitored area, the method comprising:

  • correlating the at least one tag to a player profile associated with the player, the player profile comprising player role data indicating a selected player role from a plurality of player roles;

    receiving blink data from a plurality of receivers disposed about the monitored area, wherein the blink data is generated by the at least one tag carried by the player moving about the monitored area;

    determining tag location data based on the blink data;

    identifying a selected player dynamics/kinetics model from a plurality of player dynamics/kinetics models based on the player role data;

    comparing the tag location data to the selected player dynamics/kinetics model;

    determining player location data based on the comparing the tag location data to the selected player dynamics/kinetics model; and

    determining player performance information based on comparing the player location data to stored player location data.

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