Interactive gaming toy
DCFirst Claim
1. A gaming toy for playing a game having both physical and virtual gameplay elements, said gaming toy comprising:
- a plurality of interchangeable modular components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform;
a first at least one of said interchangeable modular components comprising a base component comprising a first attachment interface;
a second at least one of said interchangeable modular components comprising an auxiliary component comprising a second attachment interface configured to detachably mate with said first attachment interface; and
wherein said base component further comprises a passive RFID tag comprising;
(i) a microprocessor, (ii) non-volatile memory storing a first selection of information comprising a unique identifier, (iii) programmable non-volatile memory storing a second selection of information comprising data identifying or describing one or more in-game attributes of said corresponding virtual object, (iv) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 centimeters, and (v) an inductance coil electrically coupled to said RF transceiver and configured to electrically power said RF transceiver when said inductance coil is exposed to an externally-generated electromagnetic field.
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Abstract
An interactive gaming toy is provided for playing a game having both physical and virtual gameplay elements. The gaming toy comprises a physical toy, such as a toy wand, doll or action figure, having an RFID tag pre-programmed with a unique identifier that identifies the toy within an associated computer-animated game. The RFID tag stores information describing certain attributes or abilities of a corresponding virtual character or object in the computer-animated game. Additional information may be stored on the RFID tag as the corresponding virtual character evolves or changes over time based on player performance and/or gameplay progression. The interactive gaming toy thus allows developed character attributes and the like to be stored and easily transported to other games and compatible gaming platforms. One or more optional auxiliary components may be attached to the gaming toy to selectively create a modified gaming toy having additional desired functionality and/or aesthetics.
1399 Citations
20 Claims
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1. A gaming toy for playing a game having both physical and virtual gameplay elements, said gaming toy comprising:
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a plurality of interchangeable modular components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform; a first at least one of said interchangeable modular components comprising a base component comprising a first attachment interface; a second at least one of said interchangeable modular components comprising an auxiliary component comprising a second attachment interface configured to detachably mate with said first attachment interface; and wherein said base component further comprises a passive RFID tag comprising;
(i) a microprocessor, (ii) non-volatile memory storing a first selection of information comprising a unique identifier, (iii) programmable non-volatile memory storing a second selection of information comprising data identifying or describing one or more in-game attributes of said corresponding virtual object, (iv) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 centimeters, and (v) an inductance coil electrically coupled to said RF transceiver and configured to electrically power said RF transceiver when said inductance coil is exposed to an externally-generated electromagnetic field. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A gaming toy for playing a game having both physical and virtual gameplay elements, said gaming toy comprising:
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a base component comprising an internal cavity and a first attachment interface; a plurality of auxiliary components each comprising a second attachment interface configured to detachably mate with at least said first attachment interface, said base component and said plurality of auxiliary components configured to be selectively and detachably assembled by a game participant to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform; and an RFID tag disposed in said internal cavity of said base component and comprising;
(i) a microprocessor, (ii) non-volatile memory storing a first selection of information comprising a unique identifier, (iii) programmable non-volatile memory storing a second selection of information comprising data identifying or describing said corresponding virtual object, (iv) a radiofrequency (RF) transceiver configured to provide two-way wireless communications with said compatible gaming platform over a limited wireless communication range of less than 60 centimeters, and (v) an inductance coil electrically coupled to said RF transceiver and configured to electrically power said RF transceiver when said inductance coil is exposed to an externally-generated electromagnetic field. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A gaming toy for playing a game having both physical and virtual gameplay elements, said gaming toy comprising:
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a base component comprising an internal cavity configured to house one or more electrical components and associated circuitry, said base component further comprising a first attachment interface; a first non-volatile memory disposed within said internal cavity and storing a first selection of information comprising a unique identifier; a first radiofrequency (RF) transceiver electrically coupled to said first non-volatile memory and configured to provide first two-way wireless communications with a first wireless-compatible device, and wherein said first two-way wireless communications include at least said first selection of information; and an auxiliary component configured to be selectively and detachably assembled by a game participant with said base component to form a physical object corresponding to a virtual object in a computer-animated game played by said game participant on a compatible gaming platform, said auxiliary component comprising;
i) a second attachment interface configured to mate with said first attachment interface, ii) a second non-volatile memory storing a second selection of information identifying or describing one or more in-game attributes of said corresponding virtual object in said computer-animated game, and iii) a second RF transceiver electrically coupled to said second non-volatile memory and configured to provide second two-way wireless communications with a second wireless-compatible device, wherein said second two-way wireless communications include at least said second selection of information, wherein said first RF transceiver is configured to provide said first two-way wireless communications over a first wireless communication range of greater than 10 meters and less than 100 meters, and wherein said second RF transceiver is configured to provide said second two-way wireless communications over a second wireless communication distance of less than 60 centimeters. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification