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Method for forming walls to align 3D objects in 2D environment

  • US 9,996,636 B2
  • Filed: 05/12/2015
  • Issued: 06/12/2018
  • Est. Priority Date: 05/13/2014
  • Status: Active Grant
First Claim
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1. A method for visualizing a three-dimensional model of an object in a two-dimensional environment, the method comprising:

  • receiving, with a processor, from a user, an import request to import the two-dimensional environment to be used as a background for the three-dimensional model;

    importing, with the processor, based on the import request, the two-dimensional environment;

    receiving, with the processor via a user interface, from the user, a ground plane input comprising a plurality of ground plane points selected by the user based on a visual appearance of the two-dimensional environment to define a ground plane corresponding to a horizontal plane of the two-dimensional environment;

    automatically generating, with the processor, and displaying, via a display unit, a scale and perspective overlay forming a three-dimensional environment for the two-dimensional environment based on the ground plane input;

    receiving, with the processor via the user interface, from the user, input of two or more wall-floor intersection points selected by the user on the two-dimensional environment, wherein at least two of the two or more wall-floor intersection points are located at a wall-floor intersection of a same wall with the ground plane;

    automatically generating, with the processor, and displaying, via the display unit, a wall plane, representing a vertical plane of the two-dimensional environment orthogonal to the horizontal plane, in the scale and perspective overlay positioned at the at least two wall-floor intersection points;

    receiving, with the processor, from the user, a superimposing request to superimpose the three-dimensional model of the object onto the two-dimensional environment; and

    superimposing, with the processor, and displaying, via the display unit, the three-dimensional model of the object on the scale and perspective overlay for the two-dimensional environment based on the ground plane input and the wall-floor intersection points.

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