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System and method of simulating first-person control of remote-controlled vehicles

  • US 9,996,978 B2
  • Filed: 02/08/2016
  • Issued: 06/12/2018
  • Est. Priority Date: 02/08/2016
  • Status: Active Grant
First Claim
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1. A system configured to simulate first-person control of remoted-controlled vehicles used to play an augmented reality game, the system comprising:

  • a remote controlled vehicle comprising;

    an image capturing device;

    one or more radio frequency communication components; and

    a hardware controller configured to;

    receive control signals to dictate a path of the vehicle; and

    obtain view information representing visual information captured by the image capturing device and effectuate transmission of the view information via the one or more radio frequency communication components;

    a display interface including a graphics rendering component and a display, the graphics rendering component being configured to effectuate presentation of augmented reality images via the display for viewing by a user of the display interface, the augmented reality images including at least some of the view information;

    an input interface, the input interface comprising one or more input sensors configured to generate sensor output in accordance with user input, the user input including gesture-based input; and

    one or more physical processors configured by machine-readable instructions to;

    receive the sensor output generated by the input sensors of the input interface;

    determine the control signals from the sensor output generated by the input sensors of the input interface;

    effectuate communication of the control signals to the one or more radio frequency communication components of the vehicle;

    obtain the view information from the image capturing device;

    determine augmented reality information that represents one or more augmented reality graphics to be overlaid on the view information, wherein determining the augmented reality information comprises;

    identifying a first real-world object depicted in the view information, the first real-world object comprising a second vehicle controlled by a second user;

    determining that a first augmented reality graphic is to be overlaid on the first real-world object, the first augmented reality graphic comprising a game entity of the augmented reality game;

    determining one or both of a tilt or a rotation of the first real-world object; and

    configuring the presentation of the first augmented reality graphic based on one or both of the tilt or the rotation of the first real-world object;

    communicate the augmented reality information and the view information to the display interface, the augmented reality information and the view information representing the augmented reality images presented via the display,wherein the communication of control signals and presentation of the augmented reality images via the display provides a first-person perspective of the vehicle maneuvering along the path to simulate first-person control by the user;

    obtain user input from the user associated with gameplay actions user within the augmented reality game;

    obtain second user input from the second user associated with second gameplay actions within the augmented reality game; and

    wherein determining the augmented reality information further comprises;

    configuring a presentation of a second augmented reality graphic based on the user input such that the second augmented reality graphic depicts the gameplay actions; and

    configuring a presentation of a third augmented reality graphic based on the second user input such that the third augmented reality graphic depicts the second gameplay actions, and wherein the second gameplay actions are depicted as being performed by the game entity.

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