Methodology for equalizing systemic latencies in television reception in connection with games of skill played in connection with live television programming
First Claim
1. A device for equalizing effects of latency issues for a game of skill or chance or other entertainment played in conjunction with content comprising:
- a storage device; and
an application contained within the storage device for sending a lockout signal based on a predetermined amount of delay in receipt of the content to prevent a user from submitting a selection after an outcome of a future event in the content is known.
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Accused Products
Abstract
A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
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Citations
56 Claims
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1. A device for equalizing effects of latency issues for a game of skill or chance or other entertainment played in conjunction with content comprising:
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a storage device; and an application contained within the storage device for sending a lockout signal based on a predetermined amount of delay in receipt of the content to prevent a user from submitting a selection after an outcome of a future event in the content is known. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56)
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Specification