Personalized wireless video game system
DC CAFCFirst Claim
1. A video game system comprising:
- a processor unit for executing game instructions and displaying video images on a display screen, the processor includes a receiver for receiving wireless identification and control signal transmissions; and
a personalized portable control comprising;
a plurality of control switches for generating game control signals;
a non-volatile memory for storing personalized identification information corresponding to a user of the controller, the personalized identification information comprises a user age, and historical game performance data; and
a transmitter for wireless transmitting of the personalized identification and game control signals to the processor unit, wherein the processor unit authorizes game execution based on the user age, further the processor unit comprises a transmitting for transmitting the historical game performance data to the portable controller.
4 Assignments
Litigations
1 Petition
Accused Products
Abstract
A video game system is described which includes a wireless game controller which stores information about the user of the controller. The controller includes a memory for storing the information. The information is communicated through wireless transmissions to a processor which can operate a video game. The personalized information can include, for example, the user'"'"'s name, skill level, preferred characters, handicaps, limitations, and/or historical game scores. The game controllers can include a wireless receiver for receiving communications from the processor to update information stored in the controller. Several different communication operations and protocols are described, including storing a user identification code in the controller with corresponding detailed information stored in the processor, or storing detailed information in the hand held controller and down loading the information to the processor.
59 Citations
35 Claims
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1. A video game system comprising:
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a processor unit for executing game instructions and displaying video images on a display screen, the processor includes a receiver for receiving wireless identification and control signal transmissions; and
a personalized portable control comprising;
a plurality of control switches for generating game control signals;
a non-volatile memory for storing personalized identification information corresponding to a user of the controller, the personalized identification information comprises a user age, and historical game performance data; and
a transmitter for wireless transmitting of the personalized identification and game control signals to the processor unit, wherein the processor unit authorizes game execution based on the user age, further the processor unit comprises a transmitting for transmitting the historical game performance data to the portable controller. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A personalized portable video game controller comprising:
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a wireless transmitter for transmitting user personalized information and video game control signals to a video game processor, the personalized identification comprises a user age, and historical performance data;
a plurality of input controls for generating the control signals in response to movements by a user;
a non-volatile memory for storing the user personalized information; and
a receiver for receiving wireless transmissions from the video game processor, the received wireless transmissions including performance data to be stored in the non-volatile memory. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A method of operating an interactive video system, the method comprising:
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activating a processing unit;
transmitting personalized information from a controller using wireless transmissions, the personalized identification information comprising a user age, and historical performance data;
storing the personalized information in a memory of the processing unit;
authorizing operation of a video game based upon the user age;
transmitting updated personalized information from the processing unit to the controller using wireless transmissions; and
storing the updated personalized information in a memory of the controller. - View Dependent Claims (17, 18)
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19. A method of operating an interactive video game system comprising:
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activating a game processing unit;
transmitting personalized information from a controller using wireless transmissions, the personalized identification information is stored in a memory of the controller and comprises a user age; and
adjusting the video game based upon the user age.
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20. A game apparatus comprising:
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a wireless transmitter to transmit both an identification code and game control signals to a processor executing a game, the identification code is used by the processor to retrieve identification data and authorize game play based at least in part on an age of a player; and
a plurality of input controls to allow the player to interact with the processor to play the game. - View Dependent Claims (28)
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21. A method of playing an interactive game comprising:
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transmitting data from a controller using wireless transmissions to a processor executing the interactive game;
authorizing play of the interactive game based at least in part on the data and an age of the player; and
transmitting game playing signals from the controller to the game processor. - View Dependent Claims (22, 23, 27)
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24. A gaming system comprising:
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a processor to execute an interactive game; and
a game controller comprising a wireless transmitter to transmit an identification code and game playing signals to the processor, the identification code is used by the processor to authorize game play based on an age of a player, and a plurality of input controls to generate game playing signals in response to the player. - View Dependent Claims (29)
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25. A gaming system comprising:
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a central processing unit (CPU) for executing a game, the CPU comprises;
a receiver for wirelessly receiving an identification code and control signal transmissions, a CPU memory to store data corresponding to a game controller, wherein the CPU analyzes the identification code and retrieves data stored in the CPU memory which corresponds to the identification code, and a CPU transmitter for wirelessly transmitting game performance data to the controller; and
wherein the game controller comprises;
a plurality of control switches for generating game control signals;
a non-volatile memory for storing the identification code; and
a transmitter for wirelessly transmitting the identification code and the control signal transmissions to the CPU, wherein the CPU authorizes game participation if a player'"'"'s age is within a defined age group.
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26. A method of operating a game comprising:
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wirelessly transmitting data from a controller to a processor executing the game, wherein the data is used by the processor to determine an age of a game player; and
either allowing participation in the game based at least in part on the age of the player, or adjusting the game based at least in part on the age of the player.
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30. A method of operating a game comprising:
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wirelessly receiving data from a controller by a processor executing the game;
determining an age of a game player using the data; and
either allowing participation in the game based at least in part on the age of the player, or adjusting the game based at least in part on the age of the player.
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31. A method of playing a game comprising:
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transmitting data from a hand-held device using wireless transmissions to a processor executing the game;
authorizing play of the game based at least in part on the data and an age of a game player; and
transmitting game control signals from the hand-held device to the game processor.
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32. A method of operating a game comprising:
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wirelessly transmitting data from a portable communication device to a processor executing the game, wherein the data is used by the processor to determine an age of a game player operating the portable communication device; and
allowing play of the game based at least in part on the age of the game player.
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33. A method of operating a game comprising:
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wirelessly receiving data from a hand-held game device;
determining an age of a game player operating the hand-held game device using the received data; and
allowing the game player to participate in play of the game executed by a processor based at least in part on the age of the game player. - View Dependent Claims (34, 35)
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Specification