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System and methods for enhancing the experience of spectators attending a live sporting event, with gaming capability

  • US RE43,601 E1
  • Filed: 11/04/2011
  • Issued: 08/21/2012
  • Est. Priority Date: 07/22/2005
  • Status: Active Grant
First Claim
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1. A handheld electronic device for use at a venue hosting a live sporting event, comprising:

  • a) a receiver for receiving a wireless RF transmission conveying;

    i) a plurality of real-time video streams conveying live sporting event content, the live sporting event content including moving images of action occurring at the live sporting event held at the venue;

    ii) real-time physiological data associated with a player involved in the live sporting event held at the venue;

    iii) real-time information that defines which of the plurality of real-time video streams the real-time physiological data is currently associated with, the real-time physiological data is associated with different ones of the plurality of real-time video streams at different times;

    b) a display;

    and c) a user interface for selecting a real-time video stream among said plurality of real-time video streams to be displayed on said display;

    , d) selectingsaid handheld electronic device selects one of a first real-time video stream of said plurality of real-time video streams and a second real-time video stream of said plurality of real-time video streams for real-time display wherein said handheld electronic device capable of overlaying the real-time physiological data on asaid first real-time video stream of said plurality of real-time video streams when said real-time information indicates that saidthe real-time physiological data is associated with said first real-time video stream or said handheld electronic device capable of overlaying the real-time physiological data on asaid second real-time video stream of said plurality of real-time video streams when said real-time information indicates that saidthe real-time physiological data is associated with said second real-time second video stream.

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