Using a participant list to invite players to an on-line game
First Claim
Patent Images
1. A computer-implemented method for initiating interaction in a session of an on-line game, the method comprising:
- displaying a participant list of on-line potential participants for a general purpose communication interface to a first user, the participant list being associated with the first user of the general purpose communication interface and the on-line game,receiving, from the first user, an indication of a potential participant of the on-line game accessible over a network of computers, wherein the potential participant is one of the potential participants displayed on the participant list, and wherein the indication represents user input selecting the potential participant from the participant list, andinitiating interaction in a session of the on-line game between the first user and the potential participant, wherein initiating interaction within the session of the on-line game comprises;
enabling transmission of an invitation to the potential participant, the invitation including a game parameter that describes a game option to be used when playing the session of the on-line game,enabling display of the invitation and the game parameter to the potential participant,enabling conditional acceptance of the invitation to play the session of the on-line game by the potential participant, the conditional acceptance including an alternative game parameter, andenabling rejection or acceptance of the alternative game parameter by the first user.
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Abstract
An instant messaging user may use a buddy list that includes a user-selected list of potential instant messaging recipients (“buddies”) to identify another instant messaging user with whom instant messages are to be exchanged. An instant messaging user also may use a buddy list for other purposes, such as to initiate playing of an on-line game or to invite participants to play an on-line game. The buddy list may be used as an on-line game leaderboard that presents a list of players of the on-line game in ranked order.
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Citations
34 Claims
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1. A computer-implemented method for initiating interaction in a session of an on-line game, the method comprising:
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displaying a participant list of on-line potential participants for a general purpose communication interface to a first user, the participant list being associated with the first user of the general purpose communication interface and the on-line game, receiving, from the first user, an indication of a potential participant of the on-line game accessible over a network of computers, wherein the potential participant is one of the potential participants displayed on the participant list, and wherein the indication represents user input selecting the potential participant from the participant list, and initiating interaction in a session of the on-line game between the first user and the potential participant, wherein initiating interaction within the session of the on-line game comprises; enabling transmission of an invitation to the potential participant, the invitation including a game parameter that describes a game option to be used when playing the session of the on-line game, enabling display of the invitation and the game parameter to the potential participant, enabling conditional acceptance of the invitation to play the session of the on-line game by the potential participant, the conditional acceptance including an alternative game parameter, and enabling rejection or acceptance of the alternative game parameter by the first user. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21)
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22. A computer-based system comprising one or more processors configured to:
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display a participant list of on-line potential participants for a general purpose communication interface to a first user, the participant list being associated with the first user of the general purpose communication interface and an on-line game, receive, from the first user, an indication of a potential participant of the on-line game accessible over a network of computers, wherein the potential participant is one of the potential participants displayed on the participant list, and wherein the indication represents user input selecting the potential participant from the participant list, and initiate interaction in a session of the on-line game between the first user and the potential participant, wherein initiating interaction within the session of the on-line game comprises; enabling transmission of an invitation to the potential participant, the invitation including a game parameter that describes a game option to be used when playing the session of the on-line game, enabling display of the invitation and the game parameter to the potential participant, enabling conditional acceptance of the invitation to play the session of the on-line game by the potential participant, the conditional acceptance including an alternative game parameter, and enabling rejection or acceptance of the alternative game parameter by the first user.
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23. A computer-implemented method comprising:
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providing a user of an online communication service, a first user interface, wherein the first user interface provides at least a portion of a friends list comprising additional users of the online communication service that are associated with the user within the online communication service; providing a second user interface to at least one user of the additional users from the friends list, wherein the second user interface comprises an online entertainment service, and wherein the first user interface and the second user interface are distinct from each other; receiving information relating to an interaction of the at least one user of the additional users from the friends list with the second user interface of the online entertainment service; and providing the information relating to the interaction of the at least one user within the second user interface of the online entertainment service within the first user interface of the online communication service provided to the user. - View Dependent Claims (24, 25, 26, 27, 33)
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28. A system comprising:
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at least one processor; and at least one non-transitory computer readable medium storing instructions that, when executed by the at least one processor, cause the system to; identify a user of an online communication service, wherein the online communication service comprises a first user interface; provide a friends list within the first user interface, the friends list comprising additional users of the online communication service that are associated with the user within the online communication service; provide a second user interface to at least one user of the additional users from the friends list, wherein the second user interface comprises an online entertainment service, and wherein the first user interface and the second user interface are distinct from each other; receive information related to an interaction of the at least one user of the additional users from the friends list with the second user interface of the online entertainment service; provide the information relating to the interaction of the at least one user within the second user interface of the online entertainment service within the first user interface of the online communication service provided to the user. - View Dependent Claims (29, 30, 31, 32, 34)
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Specification