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System and method for texturing in virtual reality and mixed reality environments

  • US 10,001,901 B2
  • Filed: 06/14/2017
  • Issued: 06/19/2018
  • Est. Priority Date: 06/14/2016
  • Status: Active Grant
First Claim
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1. A system comprising:

  • one or more hardware processors; and

    a texturing module, executable by the one or more hardware processors, configured to perform operations for applying a texture effect to a target object that is to be included in a setting of a computer game for subsequent rendering of the target object to a player of the computer game, the operations comprising;

    displaying a texturing tray within an environment, the environment being one of a virtual reality environment and a mixed reality environment;

    displaying a texturing menu in association with the texturing tray, the texturing menu including a plurality of texture mode selectors, the plurality of texture mode selectors corresponding to a plurality of editing modes;

    based on a detecting that a user has selected the first texture mode selector from the texturing menu with a virtual hand of the user, presenting a first plurality of texture mode objects in the texturing tray and selecting a first editing mode of the plurality of editing modes, the first editing mode being a transferring mode;

    based on a detecting that the user grabbed a texturing mode object of the first plurality of texturing mode objects from the texturing tray with the virtual hand of the user, performing operations for implementing the transferring mode, the operations for implementing the transferring mode comprising;

    based on motion of the virtual hand after the grabbing, moving the texturing mode object of the first plurality of texturing mode objects into a position adjacent to a surface of a target object;

    detecting that the user has applied a texturing agent in relation to the texturing mode object of the first plurality of texturing mode objects;

    applying the texture effect to the surface of the target object based on a virtual interaction between the texturing agent and the texturing mode object of the first plurality of texture mode objects, the texture effect altering the surface of the target object by transferring a texture pattern corresponding to the texturing mode object of the first plurality of texturing mode objects onto the target object; and

    including the target object in the setting of a computer game for the subsequent rendering of the target object to the player of the computer game.

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