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Systems and methods for association of virtual gaming to physical environments

  • US 10,052,552 B2
  • Filed: 05/28/2015
  • Issued: 08/21/2018
  • Est. Priority Date: 05/28/2015
  • Status: Active Grant
First Claim
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1. A system configured to associate virtual activity with real-world activity of users, the system comprising:

  • one or more physical processors configured by computer-readable instructions to;

    maintain activity histories of the users that reflect activities performed by the users in both a virtual space and a physical environment, the activity histories including a first activity history that includes at least one activity performed by a first user in the virtual space and at least one activity performed by the first user in the physical environment;

    receive activity information related to the activities of the users in both the virtual space and the physical environment, and include the received activity information in the activity histories of the users, such that, responsive to receiving information related to a first activity performed by the first user in the virtual space and a second activity performed by the first user in the physical environment, the information related to the first activity and the second activity are included in the first activity history of the first user, the first activity including the first user participating in a video game that takes place in the virtual space;

    determine personalizations of the physical environment for the users based on the activities performed by the users in the virtual space and determine personalizations of the virtual space for the users based on the activities performed by the users in the physical environment, including determining a first personalization of the physical environment for the first user based on the first activity and determining a second personalization of the virtual space for the first user based on the second activity;

    determine the first personalization of the physical environment for the first user based on the first activity by determining a first real-world attribute of user experience in the physical environment to change, add, remove, and/or enhance, the first real-world attribute of user experience including a real-world performance score of a game to be played on a ride in the physical environment, the first personalization being determined based on a virtual performance score of the first user in the video game; and

    determine that the first personalization comprises handicapping the real-world performance score based on the virtual performance score prior to the first user playing the game in the physical environment.

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