×

System and method for providing a customized user experience based on a spend frequency of a user

  • US 10,058,782 B2
  • Filed: 08/31/2016
  • Issued: 08/28/2018
  • Est. Priority Date: 02/22/2013
  • Status: Active Grant
First Claim
Patent Images

1. A computer-implemented method of providing a customized user experience in an online game, the method being implemented in a computer system comprising one or more physical processors, the method comprising:

  • executing, by the one or more physical processors, an instance of the online game that takes place within a virtual space;

    implementing, by the one or more physical processors, the instance of the online game to facilitate participation by one or more users in the online game within the virtual space by determining view information from the instance and transmitting the view information to one or more client computing platforms associated with the one or more users, wherein the view information facilitates presentation of views of the online game to the one or more users by the one or more client computing platforms;

    implementing, by the one or more physical processors, in-game actions in the online game in response to action requests for the in-game actions from the one or more users entered and/or selected by the one or more users through the one or more client computing platforms associated with the one or more users, wherein the in-game actions control one or more in-game objects in the online game;

    forming at least a first segment of users and a second segment of users from the one or more users based on the one or more users participating in a game-related event during the same time period such that the first segment of users is formed based on their participation in a first game-related event during a first time period and the second segment of users is formed based on their participation in a second game-related event during a second time period, the game-related event including one or more of creating an account, engaging in a quest, logging in to the online game, making a purchase of a given item, and/or forming a relationship within the online game; and

    providing a first customer service to the first segment of users and a second customer service different from the first customer service to the second segment of users.

View all claims
  • 2 Assignments
Timeline View
Assignment View
    ×
    ×