Audio spatialization
First Claim
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1. An apparatus comprising:
- a processor to adjust sound provided by a processor based system to a headphone having left and right earphones to produce three-dimensional sound effects which depend on an orientation of a user'"'"'s head relative to the system, where said processor to produce different sound at each of the earphones from said processor based system, based on a distance of the user from the system and the angulation of the user'"'"'s head relative to the system, said processor to use video analysis to determine a position and angulation of the user'"'"'s head; and
a storage coupled to said processor.
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Abstract
A camera input can be used by the computer to support audio spatialization or to improve audio spatialization of an application that already supports it. A computer system may to support audio spatialization, for example, by modifying the relative latency or relative amplitude of the rendered audio packets. If a sound is intended, for example, to be located on the left side of the user, then the audio channel that is rendered on the headset speaker located on the user'"'"'s left ear may have a somewhat decreased latency and increased amplitude compared to the other audio channel.
13 Citations
22 Claims
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1. An apparatus comprising:
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a processor to adjust sound provided by a processor based system to a headphone having left and right earphones to produce three-dimensional sound effects which depend on an orientation of a user'"'"'s head relative to the system, where said processor to produce different sound at each of the earphones from said processor based system, based on a distance of the user from the system and the angulation of the user'"'"'s head relative to the system, said processor to use video analysis to determine a position and angulation of the user'"'"'s head; and a storage coupled to said processor. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method comprising:
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adjusting sound provided by a processor based system to a headphone having left and right earphones to produce three-dimensional sound effects which depend on an angulation of a user'"'"'s head relative to the system; using video analysis to determine a position and angulation of the user'"'"'s head; and producing different sound at each of the earphones from said processor based system, based on a distance of a user from the system and the angulation of the user'"'"'s head relative to the system. - View Dependent Claims (9, 10, 11, 12)
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13. One or more non-transitory computer readable media storing instructions to perform a sequence comprising:
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adjusting sound provided by a processor based system to a headphone having left and right earphones to produce three-dimensional sound effects which depend on an angulation of a user'"'"'s head relative to the system; using video analysis to determine a position and angulation of the user'"'"'s head; and producing different sound at each of the earphones from said processor based system, based on a distance of the user from the system and the angulation of the user'"'"'s head relative to the system. - View Dependent Claims (14, 15, 16, 17)
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18. An apparatus comprising:
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means for adjusting sound provided by a processor based system to a headphone having left and right earphones to produce three-dimensional sound effects which depend on an orientation of a user'"'"'s head relative to the system; means for using video analysis to determine a position and angulation of the user'"'"'s head; and means for producing different sound at each of the earphones from said processor based system, based on a distance of the user from the system and the orientation of the user'"'"'s head relative to the system. - View Dependent Claims (19, 20, 21, 22)
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Specification