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Method and system for facilitating chance-based payment for items in a game

  • US 10,115,267 B1
  • Filed: 01/09/2017
  • Issued: 10/30/2018
  • Est. Priority Date: 06/30/2014
  • Status: Active Grant
First Claim
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1. A system for facilitating chance-based payment for items in a game, the system comprising:

  • one or more physical computer processors configured by machine-readable instructions to;

    execute an instance of an online game, and to use the instance to generate game state information that is transmitted to client computing platforms over a network, the game state information facilitating presentation of views of the online game to users via the client computing platforms wherein execution of the instance of the online game includes performing operations in the instance in response to commands received over the network from the client computing platforms to enable interaction by the users with the online game and/or each;

    effectuate presentation of offers to sell one or more virtual items to a group of users, wherein the one or more virtual items provide a benefit to one or more the users in the group of users in the online game, wherein the offers to sell the one or more virtual items include prices of the one or more virtual items, the offers including a first offer to sell one or more first virtual items, to the group of users for a first price, the group of users including a first user, a second user, and a third user;

    obtain pledges from individual users in the group of users for payment of the prices for the one or more virtual items offered for sale; and

    make chance-based selections of which users that have pledged payment of the prices for the one or more virtual items will make the pledged payments, and to collect such payments in exchange for distribution of the one or more virtual items to the group of users such that where the first user and the second user have pledged payment of the first price, and a chance-based selection of the first user has been made, payment of the first price is collected from the first user and the one or more first virtual items are distributed to one or more users in the group of users such that the first user, the second user, and/or the third user receive the benefit of the one or more first virtual items, in the online game.

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