Game state synchronization and restoration across multiple devices
First Claim
1. A computer-implemented method comprising:
- running, by a distributed system, a first instance of an application at a first device;
determining, by the distributed system, a sync event that occurs in the first device;
storing, by the distributed system, a state data of the first instance of the application, wherein the storing comprises transmitting a difference between a current state data of the first instance of the application and a previously stored state data of the first instance of the application in response to the sync event;
determining, by the distributed system, a second device to which the state data is to be synchronized;
sending, by the distributed system, the state data to the second device; and
synchronizing, by the distributed system, a second instance of the application at the second device with the state data, wherein the second instance of the application is paused during the synchronizing.
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Accused Products
Abstract
Some examples include backing up and restoring a game application state across multiple devices. A distributed system may run an instance of a game application at a first electronic device, determine a backup event that occurs in the first electronic device, wherein the backup event suggests a backup of application state data and the application state data represent an application state of the game application at the backup event, and transmit the application state data of the game application to a remote storage service in response to the backup event. A second electronic device may retrieve the application state data from the remote storage service and restore the game application state.
10 Citations
19 Claims
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1. A computer-implemented method comprising:
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running, by a distributed system, a first instance of an application at a first device; determining, by the distributed system, a sync event that occurs in the first device; storing, by the distributed system, a state data of the first instance of the application, wherein the storing comprises transmitting a difference between a current state data of the first instance of the application and a previously stored state data of the first instance of the application in response to the sync event; determining, by the distributed system, a second device to which the state data is to be synchronized; sending, by the distributed system, the state data to the second device; and synchronizing, by the distributed system, a second instance of the application at the second device with the state data, wherein the second instance of the application is paused during the synchronizing. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A computer-implemented method comprising:
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identifying, by a distributed system, a plurality of electronic devices capable of synchronizing application state data; running, by the distributed system, a first instance of an application at a first device of the plurality of the electronic devices; running, by the distributed system, a second instance of the application at a second device of the plurality of the electronic devices; determining, by the distributed system, a first sync event that occurs in the first device; storing, by the distributed system, a first state data of the first instance of the application; determining, by the distributed system, a second sync event that occurs in the second device; storing, by the distributed system, a second state data of the second instance of the application; receiving, by the distributed system, a selection of one of the first state data and the second state data as a final state data; determining, by the distributed system, a third device to which the final state data is to be synchronized; and sending, by the distributed system, the final state data of the application to the third device. - View Dependent Claims (10, 11, 12, 13, 14)
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15. A distributed system comprising:
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a memory; and at least one processor coupled to the memory and configured to; identify, by the distributed system, a plurality of electronic devices capable of synchronizing application state data; run, by the distributed system, a first instance of an application at a first device of the plurality of the electronic devices; run, by the distributed system, a second instance of the application at a second device of the plurality of the electronic devices; determine, by the distributed system, a first sync event that occurs in the first device; store, by the distributed system, a first state data of the first instance of the application; determine, by the distributed system, a second sync event that occurs in the second device; store, by the distributed system, a second state data of the second instance of the application; receive, by the distributed system, a selection of one of the first state data and the second state data as a final state data; determine, by the distributed system, a third device to which the final state data is to be synchronized; and send, by the distributed system, the final state data of the application to the third device. - View Dependent Claims (16, 17, 18, 19)
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Specification