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Game state synchronization and restoration across multiple devices

  • US 10,146,790 B2
  • Filed: 03/23/2017
  • Issued: 12/04/2018
  • Est. Priority Date: 03/21/2013
  • Status: Active Grant
First Claim
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1. A computer-implemented method comprising:

  • running, by a distributed system, a first instance of an application at a first device;

    determining, by the distributed system, a sync event that occurs in the first device;

    storing, by the distributed system, a state data of the first instance of the application, wherein the storing comprises transmitting a difference between a current state data of the first instance of the application and a previously stored state data of the first instance of the application in response to the sync event;

    determining, by the distributed system, a second device to which the state data is to be synchronized;

    sending, by the distributed system, the state data to the second device; and

    synchronizing, by the distributed system, a second instance of the application at the second device with the state data, wherein the second instance of the application is paused during the synchronizing.

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