Graphical user interface for a gaming system
First Claim
1. A graphical user interface for a gaming console, the gaming console comprising:
- a processor; and
a computer program product including machine readable instructions that are configured to be executed by the processor;
the graphical user interface comprising at least one touch sensitive portion, the machine readable instructions when executed by the processor being configured to cause the processor to;
render a first graphical element in a first region of the at least one touch sensitive portion, the first graphical element comprising a resource area that includes multiple user selectable resource objects;
detect a first touching operation at a first location in the first region, the first location corresponding to a resource of multiple user selectable resource objects, the first touching operation causing selection and highlighting of the resource;
detect at least a first touching operation at a first location in the second region and a second touching operation at a second location in the second region;
render at least one instance of the resource corresponding to the first touching operation in the first region at the first location in the second region and the second location in the second region;
determine if a time period of the first touching operation at the first location in the second region and a time period of the second touching operation at the second location in the second region exceeds a predetermined time period; and
if the time period of the first touching operation in the second region exceeds the predetermined time period, render multiple instances of the resource at the first location in the second region;
if the time period of the second touching operation in the second region exceeds the predetermined time period, render multiple instances of the resource at the second location in the second region;
wherein a number of the multiple instances of the resource rendered at the first location in the second region is determined by a duration that the time period of the first touching exceeds the predetermined time period, and a number of the multiple instances of the resource rendered at the second location in the second region is determined by a duration that the time period of the second touching exceeds the predetermined time period; and
detect at least one swipe across the graphical user interface beginning at one or more of the first location or the second location in the second region, the at least one swipe being a movement towards a target location in the second region; and
move the multiple instances of the resource rendered at the one or more of the first location or the second location away from the one or more of the first location or the second location and towards the target location.
1 Assignment
0 Petitions
Accused Products
Abstract
A graphical user interface for a gaming console is configured to render a first graphical element in a first region that includes multiple user selectable resource objects, detect a first touching operation at a first location in the first region to select and highlight a resource, detect a first touching operation and a second touching operation in the second region, render an instance of the resource at a first and second location in the second region, determine if a time period of the first and second touching operation exceeds a predetermined time period, and if so, render multiple instances of the resource at the first and second location in the second region, wherein a number of rendered the multiple instances of the resource is determined by a duration that the time period of the second touching exceeds the predetermined time period.
189 Citations
11 Claims
-
1. A graphical user interface for a gaming console, the gaming console comprising:
-
a processor; and a computer program product including machine readable instructions that are configured to be executed by the processor; the graphical user interface comprising at least one touch sensitive portion, the machine readable instructions when executed by the processor being configured to cause the processor to; render a first graphical element in a first region of the at least one touch sensitive portion, the first graphical element comprising a resource area that includes multiple user selectable resource objects; detect a first touching operation at a first location in the first region, the first location corresponding to a resource of multiple user selectable resource objects, the first touching operation causing selection and highlighting of the resource; detect at least a first touching operation at a first location in the second region and a second touching operation at a second location in the second region; render at least one instance of the resource corresponding to the first touching operation in the first region at the first location in the second region and the second location in the second region; determine if a time period of the first touching operation at the first location in the second region and a time period of the second touching operation at the second location in the second region exceeds a predetermined time period; and if the time period of the first touching operation in the second region exceeds the predetermined time period, render multiple instances of the resource at the first location in the second region; if the time period of the second touching operation in the second region exceeds the predetermined time period, render multiple instances of the resource at the second location in the second region; wherein a number of the multiple instances of the resource rendered at the first location in the second region is determined by a duration that the time period of the first touching exceeds the predetermined time period, and a number of the multiple instances of the resource rendered at the second location in the second region is determined by a duration that the time period of the second touching exceeds the predetermined time period; and detect at least one swipe across the graphical user interface beginning at one or more of the first location or the second location in the second region, the at least one swipe being a movement towards a target location in the second region; and
move the multiple instances of the resource rendered at the one or more of the first location or the second location away from the one or more of the first location or the second location and towards the target location. - View Dependent Claims (2, 3, 4, 5, 6)
-
-
7. A method of facilitating user interactions with a graphical user interface of a gaming console, the graphical interface being generated and rendered on the display of the gaming console by executing a software product on a computing hardware of the gaming console, wherein execution of the software product on the computing hardware causes the gaming console to:
-
render a first graphical element in a first region of at least one touch sensitive portion of the graphical user interface, the first graphical element comprising a resource area that includes multiple user selectable resource objects; detect a first touching operation at a first location in the first region, the first location corresponding to a resource of multiple user selectable resource objects, the first touching operation causing selection and highlighting of the resource; detect at least a first touching operation at a first location in the second region and a second touching operation at a second location in the second region; render at least one instance of the resource corresponding to the first touching operation in the first region at the first location in the second region and the second location in the second region; determine if a time period of the first touching operation at the first location in the second region and a time period of the second touching operation at the second location in the second region exceeds a predetermined time period; and if the time period of the first touching operation in the second region exceeds the predetermined time period, render multiple instances of the resource at the first location in the second region; if the time period of the second touching operation in the second region exceeds the predetermined time period, render multiple instances of the resource at the second location in the second region; wherein a number of the multiple instances of the resource rendered at the first location in the second region is determined by a duration that the time period of the first touching exceeds the predetermined time period, and a number of the multiple instances of the resource rendered at the second location in the second region is determined by a duration that the time period of the second touching exceeds the predetermined time period; and detect at least one swipe across the graphical user interface beginning at one or more of the first location or the second location in the second region, the at least one swipe being a movement towards a target location in the second region; and
move the multiple instances of the resource rendered at the one or more of the first location or the second location away from the one or more of the first location or the second location and towards the target location. - View Dependent Claims (8, 9, 10, 11)
-
Specification