Method and system for providing game ranking information
First Claim
1. A method of providing game ranking information, comprising:
- at a server system having one or more processors and memory;
obtaining, from a client device, a respective image of a portion, less than all, of a displayed interface of a game executing on the client device, wherein the respective image includes game data corresponding to game performance of a user of the client device;
extracting the game data from the respective image received from the client device;
determining game ranking information for the user of the client device based at least in part on the game data extracted from the respective image received from the client device, where the game ranking information indicates relative ranking of the user of the client device and one or more social network contacts of the user on a social network platform that is independent of the game; and
sending the game ranking information to the client device for display in an interface of the social networking platform that is independent of the game.
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Abstract
A server system of a social network platform obtains, from a client device, a respective image of a portion, less than all, of a displayed interface of a game executing on the client device, wherein the respective image includes game data corresponding to game performance of a user of the client device, extracts the game data from the respective image; determines game ranking information for the user based on the game data extracted from the respective image, where the game ranking information indicates relative ranking of the user and social network contacts of the user on the social network platform, and sends the game ranking information to the client device for display in an interface of the social networking platform.
7 Citations
20 Claims
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1. A method of providing game ranking information, comprising:
at a server system having one or more processors and memory; obtaining, from a client device, a respective image of a portion, less than all, of a displayed interface of a game executing on the client device, wherein the respective image includes game data corresponding to game performance of a user of the client device; extracting the game data from the respective image received from the client device; determining game ranking information for the user of the client device based at least in part on the game data extracted from the respective image received from the client device, where the game ranking information indicates relative ranking of the user of the client device and one or more social network contacts of the user on a social network platform that is independent of the game; and sending the game ranking information to the client device for display in an interface of the social networking platform that is independent of the game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A server system of a social network platform, comprising:
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one or more processors; memory storing one or more programs to be executed by the one or more processors, the one or more programs comprising instructions for; obtaining, from a client device, a respective image of a portion, less than all, of a displayed interface of a game executing on the client device, wherein the respective image includes game data corresponding to game performance of a user of the client device, and the social network platform is independent of the game; extracting the game data from the respective image received from the client device; determining game ranking information for the user of the client device based at least in part on the game data extracted from the respective image received from the client device, where the game ranking information indicates relative ranking of the user of the client device and one or more social network contacts of the user on the social network platform that is independent of the game; and sending the game ranking information to the client device for display in an interface of the social networking platform that is independent of the game. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which, when executed by a server system with one or more processors and a display, cause the client device to perform operations comprising:
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obtaining, from a client device, a respective image of a portion, less than all, of a displayed interface of a game executing on the client device, wherein the respective image includes game data corresponding to game performance of a user of the client device, and the social network platform is independent of the game; extracting the game data from the respective image received from the client device; determining game ranking information for the user of the client device based at least in part on the game data extracted from the respective image received from the client device, where the game ranking information indicates relative ranking of the user of the client device and one or more social network contacts of the user on the social network platform that is independent of the game; and sending the game ranking information to the client device for display in an interface of the social networking platform that is independent of the game. - View Dependent Claims (16, 17, 18, 19, 20)
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Specification