Systems for enhanced interactive game play in lotteries
First Claim
1. A system for electronic interaction in a multi-player lottery system, the outcome of the lottery being based on a random event, and not a skill based event, the system utilizing real world event data corresponding to real world events, comprising:
- a plurality of displays for presenting graphical information to players regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations,a plurality of input devices, at least one each associated with the displays, the input devices being adapted to receive play input data regarding selection of a variable duration game room and game play within the room, the play input data including data of a player selection corresponding to a real world event,an input for receiving real world event data,a play server adapted to permit multiple players to join in play for at least some of the variable duration game rooms, the server receiving the player input data corresponding to the real world event and the real world event data, the play server further adapted to apply an additional randomizing event in combination with the real world event data in the event the real world event data is not random,an input for determining the expiration of game play in the variable duration game rooms, the real world event data being completed prior to the expiration of the variable duration game room,an input for receiving a mandated prizing parameter,a point tally system including a processor for ranking the players score relative to one another, the point tally system utilizing the mandated prizing parameter, the input regarding the real world event and the player input data regarding the real world event in connection with awarding points, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play for the variable duration game room, anda payment system for providing the winnings to the winner.
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Accused Products
Abstract
Methods and systems for electronic interaction comprising a display for presenting a grid of identifying objects, an input for receiving a player selection of an identifying object, a random generator for randomly selecting a winning identifying object, and a point tally system for awarding points to the player according to the rules comprising a first point value if the player selected identifying object exactly matches the winning identifying object, a second point value if the player selected identifying object is in a geometric relationship with the winning identifying object, and a third, negative, point value if the player is not awarded the first point value or the second point value.
280 Citations
94 Claims
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1. A system for electronic interaction in a multi-player lottery system, the outcome of the lottery being based on a random event, and not a skill based event, the system utilizing real world event data corresponding to real world events, comprising:
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a plurality of displays for presenting graphical information to players regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations, a plurality of input devices, at least one each associated with the displays, the input devices being adapted to receive play input data regarding selection of a variable duration game room and game play within the room, the play input data including data of a player selection corresponding to a real world event, an input for receiving real world event data, a play server adapted to permit multiple players to join in play for at least some of the variable duration game rooms, the server receiving the player input data corresponding to the real world event and the real world event data, the play server further adapted to apply an additional randomizing event in combination with the real world event data in the event the real world event data is not random, an input for determining the expiration of game play in the variable duration game rooms, the real world event data being completed prior to the expiration of the variable duration game room, an input for receiving a mandated prizing parameter, a point tally system including a processor for ranking the players score relative to one another, the point tally system utilizing the mandated prizing parameter, the input regarding the real world event and the player input data regarding the real world event in connection with awarding points, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play for the variable duration game room, and a payment system for providing the winnings to the winner. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48)
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49. A system for electronic interaction in a multi-player, multi-level lottery system, the outcome of the lottery being based on a random event, and not a skill based event, the system being adapted to interface with displays for presentation of game information to the players and with input devices for receiving game play information, the system utilizing real world event data corresponding to a real world events, comprising:
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a graphical information display generator for generating displays of information regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations, an input for receiving real world event data, system input adapted to receive game control input from the plurality of input devices, the game control input including input regarding selection of a variable duration game room and game play data within the room, at least certain of the game play comprising multi-level game play, the game play data including player selection information regarding the real world events, a play server adapted to permit one or more players to join in play for at least some of the variable duration game rooms, the server receiving at least the player selection information regarding the real world event and the real world event data, the play server further adapted to apply an additional randomizing event in combination with to the real world event data in the event the real world event data is not random, an input for determining the expiration of game play in the variable duration game rooms, the real world event data being completed prior to the expiration of the variable duration game room, a game analysis system, a point tally system including a processor for ranking the players score relative to one another based at least in part on the input regarding the real world events and the player selection information regarding the real world event, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play for the variable duration game room, and a payment system for providing the winnings to the winner. - View Dependent Claims (50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72)
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73. A system for electronic interaction in a multi-player, multi-level lottery, the outcome of the lottery being based on a random event, and not a skill based event, the system being adapted to interface with displays for presentation of game information to the players and with input devices for receiving game play information, the system utilizing real world event data corresponding to a real world events, comprising:
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a graphical information display generator for generating displays of information regarding a plurality of variable duration game rooms, at least two of the game rooms having different durations, an input for receiving real world event data, system input adapted to receive game control input from the plurality of input devices, the game control input including input regarding selection of a variable duration game room and game play within the room, and play input data including data of a player selection corresponding to a real world events, at least certain of the game play utilizing virtual money, a play server adapted to permit one or more players to join in play for at least some of the variable duration game rooms, the play server receiving the player input data of a player selection corresponding to the real world event and the real world event data, the play server further adapted to apply an additional randomizing event in combination with to the real world event data in the event the real world event data is not random, an input for determining the expiration of game play in the variable duration game rooms, the real world event data being completed prior to the expiration of the variable duration game room, an input for receiving variable parameters, a point tally system including a processor for ranking the players score relative to one another, the point tally system utilizing at least the variable parameters, the input regarding the real world event and the player input data of a player selection corresponding to the real world events in awarding points, and a memory for storing the information, the point tally system providing the ranking information to the displays, the point tally system selecting at least the player with the highest score as at least one winner at the expiration of game play for the variable duration game room, and a payment system for providing the winnings to the winner. - View Dependent Claims (74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94)
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Specification