Wireless entertainment device, system, and method

  • US 10,179,283 B2
  • Filed: 06/21/2017
  • Issued: 01/15/2019
  • Est. Priority Date: 02/22/2001
  • Status: Expired due to Term
First Claim
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1. A gaming system for playing a game carried out in both a virtual play environment via one or more computer animations and in a physical play environment via one or more physical toys, said gaming system comprising:

  • at least one gaming toy comprising a portable body configured to be moved or positioned selectively by a game participant as part of said game, said portable body having an internal cavity storing a radiofrequency identification (RFID) tag, said RFID tag comprising a unique tag identifier and non-volatile programmable memory configured to store a first selection of information identifying or describing a corresponding virtual game character or object;

    an intermediary gaming device configured to be communicatively coupled to a compatible game console, said intermediary gaming device comprising;

    (i) an RFID reader configured to wirelessly power and communicate with said RFID tag over a limited communication range of less than 60 centimeters, (ii) a communication interface configured to communicate information to and from said game console, and (iii) an effects controller configured to activate one or more sound effects or lighting effects when said gaming toy is positioned within said limited communication range of said RFID reader; and

    non-transitory storage storing game software configured to be executed by said game console, said game software comprising program instructions that, when executed, cause said intermediary gaming device to ascertain said first selection of information from said RFID tag, and cause said game console to display in said virtual play environment one or more computer animations representing said corresponding virtual game character or object.

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