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Conversion of 2D diagrams to 3D rich immersive content

  • US 10,198,843 B1
  • Filed: 07/17/2018
  • Issued: 02/05/2019
  • Est. Priority Date: 07/21/2017
  • Status: Active Grant
First Claim
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1. A computer-implemented method for generation of a three-dimensional (3D) animation, the method being executed by one or more processors and comprising:

  • receiving a user input defining a two-dimensional (2D) representation of a plurality of elements;

    processing, by the one or more processors, the 2D representation to classify each of the plurality of elements as one of a (i) symbolic element for which a visual representation is to be generated in the 3D animation, or (ii) an action element that represents a trajectory of a corresponding visual representation that is to be animated in the 3D animation, and for which no visual representation is to be generated in the 3D animation;

    generating, by the one or more processors, based on the symbolic elements, the action elements, and a set of rules, a 3D animation corresponding to the 2D representation, wherein the 3D animation includes one or more visual representations corresponding to one or more of the symbolic elements, animated according to a corresponding trajectory represented by one or more of the action elements, and does not include a visual representation corresponding to the one or more of the action elements themselves; and

    transmitting, by the one or more processors, the 3D animation to an extended reality device for display.

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