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System and method for remote rendering of content on an electronic gaming machine

  • US 10,204,481 B2
  • Filed: 10/04/2016
  • Issued: 02/12/2019
  • Est. Priority Date: 09/30/2011
  • Status: Active Grant
First Claim
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1. A gaming system comprising:

  • an input device;

    a display device;

    at least one processor; and

    at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with said display device and said input device to;

    (a) receive information relating to a gaming establishment account of a player, wherein the gaming establishment account includes personal data associated with a third-party non-gaming application program,(b) receive a wager of an amount of credits on a play of a game,(c) display the play of the game using a first portion of the display device,(d) determine input device resources and display device resources to allocate to a media stream including an interface of the third-party non-gaming application program executed on a remote host,(e) simultaneously with using the first portion of the display device to display the play of the game, via the allocated display device resources, display the media stream using a second portion of the display device, wherein the media stream includes at least a portion of the personal data associated with the third-party non-gaming application program,(f) while the media stream is being displayed, receive input data from the allocated input device resources, and(g) send the input data to the remote host, wherein a state of the interface of the third-party non-gaming application program is altered on the remote host and subsequently in the media stream in response to receiving the input data.

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