Suggestion-based virtual sessions engaging the mirror neuron system
First Claim
1. A method for rehabilitating a user, comprising:
- displaying a virtual scenario to a user using a screen or a head-mounted display, wherein the virtual scenario is designed for stroke rehabilitation of the user, wherein the virtual scenario comprises a virtual character performing at least one physical action, wherein the virtual character is a likeness of the user, and wherein the at least one physical action is smooth, coordinated, and representative of life-like movements depicting successful achievement of prescribed goals;
playing at least one verbal hypnotic suggestion to the user using an audio component; and
displaying at least one non-verbal hypnotic suggestion to the user using at least the screen or the head-mounted display, wherein the at least one non-verbal hypnotic suggestion comprises virtual visualization, wherein a combination of displaying the virtual scenario, the at least one verbal hypnotic suggestion, and the at least one non-verbal hypnotic suggestion instructs the user to imitate the at least one physical action, and wherein the imitation of the at least one physical action by the user is translated into smooth, pre-directed motion to the virtual character regardless of a quality of the imitation.
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Accused Products
Abstract
Improved methods for rehabilitation, transformation, training, and learning are provided for a person as a viewer which enable the viewer to experience a virtual session, comprised of one or more virtual scenarios intended to activate the mirror neuron system, that includes suggestion, hypnosis, hypnotic induction and/or hypnotic suggestion in verbal and/or visual forms, where said suggestion, hypnotic induction and/or hypnotic suggestion may possibly be applied to and/or utilized in relationship with the various components and/or aspects individually and/or collectively that make up a virtual session which are presented in this description of the present invention, which includes one or more virtual scenarios, a virtual character which may be created to be in the likeness of the viewer, where said virtual character and possibly additional virtual characters that are human and/or non-human may be animated to properly perform one or more acts and/or motions and/or movements and possibly express dialog and/or speak and/or otherwise be represented to speak and/or think and/or make sound, where said virtual character made in the likeness of the viewer may be animated to speak and/or otherwise be represented to speak and/or think using the voice of the viewer themselves, that may include other audio, including narrative-based and/or the virtual character(s) expressing verbal hypnotic suggestion(s), hypnotic guidance, hypnotic instruction(s), and/or suggestion(s), guidance, instruction(s), and/or similar, which may be viewed from one or more perspectives and/or one or more points of view, may include one or more virtual environments, locations, special effects, weather, and/or similar, being displayed through video based imagery and/or computer-based imagery, in 2D, 2D stereo, 3D, 3D stereo, and/or more advanced methods such as holography, with the viewer experiencing the virtual scenario through playback and possibly passively, actively, and/or with interactivity using proper apparatus, with the virtual session allowing for data collection, and the viewer experiencing the virtual session alone and/or with assistance, for rehabilitation, transformation, training, and learning.
32 Citations
20 Claims
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1. A method for rehabilitating a user, comprising:
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displaying a virtual scenario to a user using a screen or a head-mounted display, wherein the virtual scenario is designed for stroke rehabilitation of the user, wherein the virtual scenario comprises a virtual character performing at least one physical action, wherein the virtual character is a likeness of the user, and wherein the at least one physical action is smooth, coordinated, and representative of life-like movements depicting successful achievement of prescribed goals; playing at least one verbal hypnotic suggestion to the user using an audio component; and displaying at least one non-verbal hypnotic suggestion to the user using at least the screen or the head-mounted display, wherein the at least one non-verbal hypnotic suggestion comprises virtual visualization, wherein a combination of displaying the virtual scenario, the at least one verbal hypnotic suggestion, and the at least one non-verbal hypnotic suggestion instructs the user to imitate the at least one physical action, and wherein the imitation of the at least one physical action by the user is translated into smooth, pre-directed motion to the virtual character regardless of a quality of the imitation. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A system for rehabilitating a user, comprising:
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a computer configured to render a virtual scenario; a display component comprising at least one of a screen or a head-mounted display; and an audio component, wherein the virtual scenario is configured for stroke rehabilitation of the user, wherein the display component is configured to display a virtual character in the virtual scenario performing at least one physical action, wherein the virtual character is a likeness of the user, wherein the at least one physical action is smooth, coordinated, and representative of life-like movements depicting successful achievement of prescribed goals, wherein the audio component is configured to provide the user with at least one verbal hypnotic suggestion, wherein at least one of the audio component and the display component is configured to provide the user with at least one non-verbal hypnotic suggestion, wherein the at least one non-verbal hypnotic suggestion comprises virtual visualization, and wherein a combination of displaying the virtual scenario, the at least one verbal hypnotic suggestion, and the at least one non-verbal hypnotic suggestion instructs the user to imitate the at least one physical action, and wherein the imitation of the at least one physical action by the user is translated into smooth, pre-directed motion to the virtual character regardless of a quality of the imitation. - View Dependent Claims (10, 11, 12, 13, 14, 15)
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16. A method for rehabilitating a user, the method comprising:
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displaying a virtual scenario to a user using a screen or a head-mounted display, wherein the virtual scenario is designed for motor impairment recovery, wherein the virtual scenario comprises a virtual character performing at least one physical action, wherein the at least one physical action is smooth, coordinated, and representative of life-like movements depicting successful achievement of prescribed goals; and playing at least one verbal hypnotic suggestion to the user using an audio component; and displaying at least one non-verbal hypnotic suggestion to the user using at least the screen or the head-mounted display, wherein the at least one non-verbal hypnotic suggestion comprises virtual visualization, wherein a combination of displaying the virtual character, the at least one verbal hypnotic suggestion, and the at least one non-verbal hypnotic suggestion instructs the user to imitate the at least one physical action by the user, and wherein the imitation of the at least one physical action by the user is translated into smooth, pre-directed motion to the virtual character regardless of a quality of the imitation. - View Dependent Claims (17, 18, 19, 20)
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Specification