Method of vision correction in a virtual reality environment
First Claim
1. A method of vision correction in a virtual reality environment, comprises:
- judging if a user is for the first time entering the virtual reality environment, and when the user is for the first time entering the virtual reality environment, providing the user with an initial visual position;
monitoring in real time action of the user, and judging if the user is in a stable state in the virtual reality environment;
when the user is in a stable state, adjusting the visual position of the user according to change of sight lines of the user; and
when the user is in an unstable state, renewedly providing the user with an initial visual position; and
monitoring in real time change of a scene in the virtual reality environment, and when the scene of the virtual reality environment is taking discontinuous switching, renewedly providing the user with an initial visual position according to a new scene.
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Accused Products
Abstract
A method of vision correction in a virtual reality environment, comprising: judging if a user is for the first time entering the virtual reality environment, if yes, providing the user with an initial visual position; monitoring in real time action of the user, and judging if the user is in a stable state in the virtual reality environment; if the user is in a stable state, adjusting the visual position of the user according to change of sight lines of the user; and if the user is in an unstable state, renewedly providing the user with an initial visual position; and monitoring in real time change of a scene in the virtual reality environment, and if the scene is taking discontinuous switching, renewedly providing the user with an initial visual position according to a new scene. The present disclosure performs automatic vision correction according to the usage scenes and the cognition custom of the user, which reduces user operation and improves the user experience.
6 Citations
11 Claims
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1. A method of vision correction in a virtual reality environment, comprises:
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judging if a user is for the first time entering the virtual reality environment, and when the user is for the first time entering the virtual reality environment, providing the user with an initial visual position; monitoring in real time action of the user, and judging if the user is in a stable state in the virtual reality environment;
when the user is in a stable state, adjusting the visual position of the user according to change of sight lines of the user; and
when the user is in an unstable state, renewedly providing the user with an initial visual position; andmonitoring in real time change of a scene in the virtual reality environment, and when the scene of the virtual reality environment is taking discontinuous switching, renewedly providing the user with an initial visual position according to a new scene. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification