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Leveraging online game goals and economy to drive off-line behaviors

  • US 10,226,704 B2
  • Filed: 01/28/2016
  • Issued: 03/12/2019
  • Est. Priority Date: 01/28/2015
  • Status: Expired due to Fees
First Claim
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1. A method to leverage a gaming infrastructure to encourage actions in a non-virtual environment to achieve virtual world rewards or benefits, the method comprising:

  • a participant using a computing device interacts with an application or website which communicates with Gameco servers;

    from time to time Gameco servers contact the participant, via the computing device, to notify the participant of an opportunity to achieve virtual rewards in a gaming environment or virtual world via visiting a specific geographical location in the non-virtual environment and performing some action in the non-virtual environment;

    participant is verified as participating;

    Gameco servers determine if opportunity has been met and award virtual reward to participant,wherein verifying that the participant is participating includes confirming that the participant is performing the activity by at least one of the computing device of the participant, a computing devices of a client at the specific geographical location, or both.

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