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System and method for granting in-game bonuses to a user

  • US 10,252,168 B1
  • Filed: 03/24/2017
  • Issued: 04/09/2019
  • Est. Priority Date: 11/06/2012
  • Status: Active Grant
First Claim
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1. A method, executed at least in part on a computing platform, for granting bonuses to a user'"'"'s in-game persona, wherein the computing platform is associated with the user, the method comprising:

  • presenting an interface to the user via the computing platform, wherein the interface is configured to enable the user to place a first virtual item in a first slot within the interface, the first virtual item comprising a first quality value and a first level value;

    establishing, responsive to the user placing the first virtual item in the first slot within the interface, one or more quality bonuses based on the first quality value;

    establishing a level bonus for the one or more quality bonuses;

    causing the interface to offer the user an opportunity to risk whether the first virtual item is upgraded or broken;

    determining whether the first virtual item is upgraded or broken;

    responsive to the first virtual item being upgraded, increasing the level bonus for the one or more quality bonuses;

    responsive to the first virtual item being broken, decreasing the one or more quality bonuses and the level bonus for the one or more quality bonuses;

    modifying the one or more quality bonuses and the level bonus for the one or more quality bonuses based in part on a bonus weighting value associated with the first slot; and

    providing (i) the one or more quality bonuses, and (ii) the level bonus for the one or more quality bonuses to the user'"'"'s in-game persona.

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