Method and device for generating sounds effects for a game
First Claim
1. A method of sound effect production for games, comprising:
- at an electronic device with one or more processors and memory;
identifying a plurality of scene elements within a plurality of sample game scenes within a game and a plurality of sound effect units within a plurality of audio files existing in the game;
generating a scene element library containing one or more of the plurality of sound effect units in association with each of a plurality of scene elements in accordance with a predefined matching strategy, the scene element library including a list of possible scene elements for constructing game scenes;
obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene;
selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, further including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and
generating a composite sound effect for the respective scene using the selected sound effect units.
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Abstract
An electronic device identifies a plurality of scene elements within a plurality of sample game scenes within a game and a plurality of sound effect units within a plurality of audio files existing in the game and generates a scene element library containing one or more of the plurality of sound effect units in association with each of a plurality of scene elements in accordance with a predefined matching strategy, the scene element library including a list of possible scene elements for constructing game scenes. After obtaining a scene element template for a respective scene in the game, the electronic device also selects one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene. The electronic device further generates a composite sound effect for the respective scene using the selected sound effect units.
17 Citations
18 Claims
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1. A method of sound effect production for games, comprising:
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at an electronic device with one or more processors and memory; identifying a plurality of scene elements within a plurality of sample game scenes within a game and a plurality of sound effect units within a plurality of audio files existing in the game; generating a scene element library containing one or more of the plurality of sound effect units in association with each of a plurality of scene elements in accordance with a predefined matching strategy, the scene element library including a list of possible scene elements for constructing game scenes; obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene; selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, further including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and generating a composite sound effect for the respective scene using the selected sound effect units. - View Dependent Claims (2, 3, 4, 5, 6)
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7. An electronic device, comprising:
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one or more processors; and memory storing one or more programs to be executed by the one or more processors, the one or more programs comprising instructions for; identifying a plurality of scene elements within a plurality of sample game scenes within a game and a plurality of sound effect units within a plurality of audio files existing in the game; generating a scene element library containing one or more of the plurality of sound effect units in association with each of a plurality of scene elements in accordance with a predefined matching strategy, the scene element library including a list of possible scene elements for constructing game scenes; obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene; selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, further including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and generating a composite sound effect for the respective scene using the selected sound effect units. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A non-transitory computer readable storage medium storing one or more programs, the one or more programs comprising instructions, which, when executed by an electronic device with one or more processors, cause the electronic device to perform operations comprising:
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storing one or more respective sound effect units in association with each of a plurality of scene elements used in a game; obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene; selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene; and generating a composite sound effect for the respective scene using the selected sound effect units; identifying a plurality of scene elements within a plurality of sample game scenes within a game and a plurality of sound effect units within a plurality of audio files existing in the game; generating a scene element library containing one or more of the plurality of sound effect units in association with each of a plurality of scene elements in accordance with a predefined matching strategy, the scene element library including a list of possible scene elements for constructing game scenes; obtaining a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene; selecting one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene, further including selecting at least one of the one or more sound effect units for a first one of the one or more constituent scene elements in the scene element template in accordance with user feedback from a community of users; and generating a composite sound effect for the respective scene using the selected sound effect units. - View Dependent Claims (14, 15, 16, 17, 18)
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Specification