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Controlling ear stimulation in response to a status of a subject

  • US 10,293,158 B2
  • Filed: 06/04/2018
  • Issued: 05/21/2019
  • Est. Priority Date: 03/27/2015
  • Status: Expired due to Fees
First Claim
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1. A method of controlling an ear stimulation device with a personal computing device, comprising:

  • receiving at least one first signal at a personal computing device used by a subject, wherein the at least one first signal is indicative of at least one of delivery of a pharmaceutical to the subject, delivery of a nutraceutical to the subject, an event in a game played by the subject, a user input to a game by the subject, a user input provided to a virtual reality system by the subject, an event experienced by the subject in a virtual reality system, a user input to the computing device by the subject indicative of a mental or emotional state of the subject, a user input to a computing device by the subject in response to a query or prompt, genome information of the subject, or microbiome information of the subject;

    determining a neural stimulus control signal based at least in part on the at least one first signal with stimulation control circuitry in the personal computing device, the neural stimulus control signal configured to control delivery by an external neural stimulator of a neural stimulus configured to stimulate at least one nerve innervating a pinna of the subject;

    outputting the neural stimulus control signal from the personal computing device to an ear stimulation device including the external neural stimulator carried on the pinna of the subject;

    determining a secondary stimulus control signal adapted to control delivery of a secondary stimulus to the subject; and

    delivering the secondary stimulus control signal to a secondary stimulator to control delivery of the secondary stimulus to the subject, wherein the secondary stimulus includes at least one of music, an auditory stimulus, a video, a virtual reality experience, a game experience, a virtual therapy experience, or an interactive activity delivered via the personal computing device.

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