Computer control method, control program and computer
DCFirst Claim
1. An electronic device comprising:
- circuitry configured toexecute a game by arranging, based on a command received from a first player, a plurality of game contents within a game space, the game contents including at least game contents for defending from an attack initiated by another player;
receive a command to create a template for defending an attack initiated by another player from the first player;
create, responsive to the received command to create the template, a plurality of templates defining the plurality of game contents and respective positions of the plurality of game contents within the game space;
create a plurality of images that each correspond to one of the plurality of templates;
display a screen including the plurality of images;
receive a selection corresponding to one of the displayed images; and
apply a template corresponding to the received selection to a game space.
1 Assignment
Litigations
1 Petition
Accused Products
Abstract
Provided is a method for controlling a computer, etc., which makes it possible to improve the usability of city building games. The computer is provided with a storage unit configured to store game contents arranged within a game space, positions of the game contents, and a template defining positions of one or more of game contents, and progresses a game by arranging the game contents within the game space based on a command by a player. The method includes when the template is applied to a predetermined area within the game space based on the command by the player, moving, by the computer, the game contents arranged within the game space to the positions of the game contents defined by the template.
13 Citations
24 Claims
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1. An electronic device comprising:
circuitry configured to execute a game by arranging, based on a command received from a first player, a plurality of game contents within a game space, the game contents including at least game contents for defending from an attack initiated by another player; receive a command to create a template for defending an attack initiated by another player from the first player; create, responsive to the received command to create the template, a plurality of templates defining the plurality of game contents and respective positions of the plurality of game contents within the game space; create a plurality of images that each correspond to one of the plurality of templates; display a screen including the plurality of images; receive a selection corresponding to one of the displayed images; and apply a template corresponding to the received selection to a game space. - View Dependent Claims (2, 3, 4, 5, 6)
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7. One or more non-transitory computer readable media, including computer-program instructions, which when executed by an electronic device, cause the electronic device to:
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execute a game by arranging, based on a command received from a first player, a plurality of game contents within a game space, the game contents including at least game contents for defending from an attack initiated by another player; receive a command to create a template for defending an attack initiated by another player from the first player; create, responsive to the received command to create the template, a plurality of templates defining plurality of game contents and respective positions of the plurality of game contents within the game space; create a plurality of images that each correspond to one of the plurality of templates; display a screen including the plurality of images; receive a selection corresponding to one of the displayed images; and apply a template corresponding to the received selection to a game space. - View Dependent Claims (8, 9, 10, 11, 12)
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13. An electronic device comprising:
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a memory configured to store a template used for defending against an attack initiated by another player, the template defining positions within the game space of a plurality of game contents including game contents for defending against the attack by another player; and circuitry configured to execute, based on a first command received by a first player, a game by allocating one or more game contents to positions within the game space; store, in the memory, types and positions of the one or more game contents allocated in the game space; and apply the template based on a second command received from the first player by allocating the game contents allocated in the game space to positions in the game space defined by the template. - View Dependent Claims (14, 15, 16, 17, 18)
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19. One or more non-transitory computer readable media, including computer-program instructions which when executed by an electronic device, cause the electronic device to:
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store a template used for defending against an attack initiated by another player, the template defining positions within the game space of a plurality of game contents including game contents for defending against the attack by another player; execute, based on a first command received by a first player, a game by allocating one or more game contents to positions within the game space; store types and positions of the one or more game contents allocated in the game space; and apply the template based on a second command received from the first player by allocating the game contents allocated in the game space to positions in the game space defined by the template. - View Dependent Claims (20, 21, 22, 23, 24)
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Specification