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System and method for simulating gameplay of nonplayer characters distributed across networked end user devices

  • US 10,315,113 B2
  • Filed: 05/14/2015
  • Issued: 06/11/2019
  • Est. Priority Date: 05/14/2015
  • Status: Active Grant
First Claim
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1. A computer implemented method of simulating gameplay of non-player characters (NPCs) distributed across networked end user devices remote from a computer system, the method being implemented in the computer system having one or more physical processors programmed with computer program instructions that, when executed by the one or more physical processors, cause the computer system to perform the method, the method comprising:

  • identifying, by the computer system, a first end user device by determining whether the first end user device has a first spare computing capacity that exceeds a minimum threshold value;

    based on identifying the first end user device, providing, by the computer system, a first NPC specification to the first end user device, wherein the first NPC specification specifies at least a first NPC and wherein the first NPC specification is configured to be used by a simulated NPC gameplay session to generate the first NPC at the first end user device;

    identifying, by the computer system, a second end user device by determining whether the second end user device has a second spare computing capacity that exceeds the minimum threshold value;

    based on identifying the second end user device, providing, by the computer system, a second NPC specification to the second end user device, wherein the second NPC specification specifies at least a second NPC and wherein the second NPC specification is configured to be used by the simulated NPC gameplay session to generate the second NPC at the second end user device;

    causing, by the computer system, an initiation of the simulated NPC gameplay session that includes simulated gameplay of the first NPC and the second NPC; and

    obtaining, by the computer system, one or more simulation metrics that describes an aspect of the simulated NPC gameplay session.

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