Method and apparatus for advertising on a mobile gaming device
First Claim
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1. A method comprising:
- determining, by a computing device, that a game played through a mobile device has produced a wager result greater than a non-zero monetary threshold;
determining, by the computing device, a location of the mobile device based on at least one of a signal strength, a video analysis or a GPS signal;
determining, by the computing device, a promotion to be presented based on the wager result in the game being greater than the non-zero monetary threshold and the location being in a desired maximum distance from a merchant;
determining, by the computing device, that a stationary device is in a desired range of the mobile device based on the location and a second location of the stationary device;
in response to determining the promotion and determining that the stationary device is in the desired range, determining, by the computing device, that the stationary device will be used to present the promotion; and
in response to determining that the stationary device will be used to present the promotion, controlling the stationary device to make a presentation of the promotion.
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Abstract
In various embodiments, promotions are featured on mobile gaming devices.
391 Citations
31 Claims
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1. A method comprising:
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determining, by a computing device, that a game played through a mobile device has produced a wager result greater than a non-zero monetary threshold; determining, by the computing device, a location of the mobile device based on at least one of a signal strength, a video analysis or a GPS signal; determining, by the computing device, a promotion to be presented based on the wager result in the game being greater than the non-zero monetary threshold and the location being in a desired maximum distance from a merchant; determining, by the computing device, that a stationary device is in a desired range of the mobile device based on the location and a second location of the stationary device; in response to determining the promotion and determining that the stationary device is in the desired range, determining, by the computing device, that the stationary device will be used to present the promotion; and in response to determining that the stationary device will be used to present the promotion, controlling the stationary device to make a presentation of the promotion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30)
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31. An apparatus comprising:
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a computing device; and a non-transitory medium having stored thereon a plurality of instructions that when executed cause the apparatus to; determine that a game played through a mobile device has produced a wager result greater than a non-zero monetary threshold; determine a location of the mobile device based on at least one of a signal strength, a video analysis, or a GPS signal; determine a promotion to be presented based on the wager result in the game being greater than the non-zero monetary threshold and the location being in a desired maximum distance from a merchant; determine that a stationary device is in a desired range of the mobile device based on the location and a second location of the stationary device; in response to determining the promotion and determining that the stationary device is in the desired range, determine that the stationary device will be used to present the promotion; and in response to determining that the stationary device will be used to present the promotion, control the stationary device to make a presentation of the promotion.
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Specification