Audio, video, simulation, and user interface paradigms
First Claim
1. A wireless game controller, comprising:
- a button configured to receive a player input to a video game hosted on a game console;
a first sensor coupled with the button and configured to provide a first control signal in response to first pressure along a first axis, the first pressure sensed by the first sensor from the player input at the button;
a second sensor coupled with the button and configured to provide a second control signal in response to second pressure along a second axis, the second pressure sensed by the second sensor from the player input at the button;
a third sensor coupled with the button and configured to provide a third control signal in response to third pressure along a third axis, the third pressure sensed by the third sensor from the player input at the button;
a fourth sensor configured to sense a holding of the wireless game controller by a player and to trigger the wireless game controller to power on in response to sensing the holding; and
a data communications interface configured to provide the first control signal, the second control signal, and the third control signal to the game console, wherein the first control signal, the second control signal, and the third control signal cause the game console to translate the player input at the button to a control action in the video game.
2 Assignments
0 Petitions
Accused Products
Abstract
Consumer electronic devices have been developed with enormous information processing capabilities, high quality audio and video outputs, large amounts of memory, and may also include wired and/or wireless networking capabilities. Additionally, relatively unsophisticated and inexpensive sensors, such as microphones, video camera, GPS or other position sensors, when coupled with devices having these enhanced capabilities, can be used to detect subtle features about users and their environments. A variety of audio, video, simulation and user interface paradigms have been developed to utilize the enhanced capabilities of these devices. These paradigms can be used separately or together in any combination. One paradigm automatically creating user identities using speaker identification. Another paradigm includes a control button with 3-axis pressure sensitivity for use with game controllers and other input devices.
46 Citations
17 Claims
-
1. A wireless game controller, comprising:
-
a button configured to receive a player input to a video game hosted on a game console; a first sensor coupled with the button and configured to provide a first control signal in response to first pressure along a first axis, the first pressure sensed by the first sensor from the player input at the button; a second sensor coupled with the button and configured to provide a second control signal in response to second pressure along a second axis, the second pressure sensed by the second sensor from the player input at the button; a third sensor coupled with the button and configured to provide a third control signal in response to third pressure along a third axis, the third pressure sensed by the third sensor from the player input at the button; a fourth sensor configured to sense a holding of the wireless game controller by a player and to trigger the wireless game controller to power on in response to sensing the holding; and a data communications interface configured to provide the first control signal, the second control signal, and the third control signal to the game console, wherein the first control signal, the second control signal, and the third control signal cause the game console to translate the player input at the button to a control action in the video game. - View Dependent Claims (2, 3, 4, 5, 6, 7)
-
-
8. A video game system, comprising:
-
a wireless game controller comprising; a button configured to receive a player input to a video game, a plurality of sensors, each of the sensors coupled with the button and configured to generate a different control signal in response to the player input at the button, wherein different control signals of the plurality of sensors correspond to different pressures sensed along at least three dimensional axes, an additional sensor configured to sense a holding of the wireless game controller by a player and to trigger the wireless game controller to power on in response to sensing the holding, and a data communications interface configured to send the different control signals of the plurality of sensors to a game console; and the game console configured to host the video game, receive the different control signals, and generate a control action from the different control signals, the control action corresponding to the player input. - View Dependent Claims (9, 10, 11, 12, 13, 14)
-
-
15. A computer-implemented method, comprising:
-
sensing, by a wireless game controller, a holding of the wireless game controller by a player; powering on, by the wireless game controller, a plurality of sensors in response to the holding being sensed, wherein the plurality of sensors are coupled with a button of the wireless game controller; receiving, by the wireless game controller, a player input at the button of the wireless game controller, the player input associated with a control action in a video game hosted on a game console, the button coupled with a plurality of sensors;
generating, by the wireless game controller, different control signals in response to the player input, each control signal generated based on a pressure sensed by a respective sensor of the plurality of sensors in response to the player input at the button, and the different control signals corresponding to different pressures sensed along at least three dimensional axes; andsending, by the wireless game controller, the different control signals to the game console, the different control signals causing the game console to generate the control action in the video game. - View Dependent Claims (16, 17)
-
Specification