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Method for locking target in game scenario and terminal

  • US 10,391,390 B2
  • Filed: 09/13/2017
  • Issued: 08/27/2019
  • Est. Priority Date: 06/16/2015
  • Status: Active Grant
First Claim
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1. A method for locking a target in a game application, the method comprising:

  • at a terminal that has one or more processors and memory storing instructions executed by the processors;

    obtaining, by the terminal, input gesture information from a user on an operation interface of a game application, wherein the game application includes multiple object categories, each object category having one or more virtual characters displayed on the operation interface;

    recognizing, by the terminal, the gesture information to obtain a switching instruction of the game application corresponding to the gesture information;

    selecting, by the terminal, an object category of virtual characters according to the switching instruction;

    locking, by the terminal, a target virtual character in the object category according to a preset rule and performing, by the terminal, an operation on the target virtual character; and

    after performing the operation, automatically repeating, by the terminal, the locking and the performing operations on a next target virtual character in the object category until finishing a last virtual character in the object category.

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