Apparatus for adapting virtual gaming with real world information
First Claim
1. A machine-readable storage medium, comprising executable instructions that, when executed by a communication device including a processor, facilitate performance of operations, comprising:
- receiving first information representative of a computer-controlled avatar generated by a gaming application, wherein the computer-controlled avatar is mapped by the gaming application to a first position at a physical region;
determining a second position of the communication device at the physical region;
presenting the computer-controlled avatar superimposed onto a depiction of at least a portion of the physical region at a display associated with the communication device according to the first information representative of the computer-controlled avatar, wherein the first position of the computer-controlled avatar is depicted relative to the second position of the communication device;
receiving, from a user interface, a first user input;
generating a first input stimulation according to the first user input;
detecting an association between the first input stimulation and a gaming application action associated with the gaming application, wherein the gaming application action comprises targeting of the computer-controlled avatar;
retrieving a substitute stimulation for the first input stimulation according to a single input macro defined for the gaming application, wherein the single input macro defines an association between the gaming application action and the substitute stimulation, wherein the substitute stimulation is provided to the gaming application as second information associated with the gaming application action, wherein the substitute stimulation is associated with the single input macro according to a recommendation generated by the communication device based on monitoring of user inputs during use of the gaming application;
detecting according to third information provided by the gaming application responsive to the second information an occurrence of a virtual hit of the computer-controlled avatar based on the targeting of the computer-controlled avatar; and
responsive to detection of the virtual hit of the computer-controlled avatar, presenting the virtual hit at the display.
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Accused Products
Abstract
A server device that incorporates teachings of the present disclosure may include, for example, a memory and a processor. The processor can identify first and second players present at first and second physical locations, to identify first and second boundary and topographical information of the first and second physical locations, to map the first and second boundary and topographical information of the first and second physical locations to a virtual gaming space, to capture first and second position and orientation information for the first and second players, to map the first and second position and orientation information to the virtual gaming space, to generate first and second virtual players corresponding to the first and second players, and to transmit to first goggles information representative of the second virtual player for display superimposed onto a transparent viewing apparatus for viewing of the virtual gaming space. Additional embodiments are disclosed.
68 Citations
19 Claims
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1. A machine-readable storage medium, comprising executable instructions that, when executed by a communication device including a processor, facilitate performance of operations, comprising:
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receiving first information representative of a computer-controlled avatar generated by a gaming application, wherein the computer-controlled avatar is mapped by the gaming application to a first position at a physical region; determining a second position of the communication device at the physical region; presenting the computer-controlled avatar superimposed onto a depiction of at least a portion of the physical region at a display associated with the communication device according to the first information representative of the computer-controlled avatar, wherein the first position of the computer-controlled avatar is depicted relative to the second position of the communication device; receiving, from a user interface, a first user input; generating a first input stimulation according to the first user input; detecting an association between the first input stimulation and a gaming application action associated with the gaming application, wherein the gaming application action comprises targeting of the computer-controlled avatar; retrieving a substitute stimulation for the first input stimulation according to a single input macro defined for the gaming application, wherein the single input macro defines an association between the gaming application action and the substitute stimulation, wherein the substitute stimulation is provided to the gaming application as second information associated with the gaming application action, wherein the substitute stimulation is associated with the single input macro according to a recommendation generated by the communication device based on monitoring of user inputs during use of the gaming application; detecting according to third information provided by the gaming application responsive to the second information an occurrence of a virtual hit of the computer-controlled avatar based on the targeting of the computer-controlled avatar; and responsive to detection of the virtual hit of the computer-controlled avatar, presenting the virtual hit at the display. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A server, comprising:
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a memory to store executable instructions; and a processing system including a processor and coupled to the memory, wherein responsive to executing the executable instructions, the processing system performs operations comprising; generating a computer-controlled avatar associated with a gaming application; mapping the computer-controlled avatar to a first position at a physical region; transmitting, to a communication device, first information representative of the computer-controlled avatar and mapped to the first position, wherein the communication device presents the computer-controlled avatar superimposed onto a depiction of at least a portion the physical region at a display associated with the communication device according to the first information representative of the computer-controlled avatar; receiving, from the communication device, a first input stimulation; detecting an association between the first input stimulation and a gaming application action associated with the gaming application, wherein the gaming application action comprises targeting of the computer-controlled avatar; retrieving a substitute stimulation for the first input stimulation according to a single input macro defined for the gaming application, wherein the single input macro defines an association between the gaming application action and the substitute stimulation, wherein the substitute stimulation is provided to the gaming application as second information associated with the gaming application action, wherein the substitute stimulation is associated with the single input macro according to a recommendation generated by the communication device based on monitoring of user inputs during use of the gaming application; detecting, according to the second information, a virtual hit of the computer-controlled avatar based on the targeting of the computer-controlled avatar; and transmitting, to the communication device, third information representative of the virtual hit of the computer-controlled avatar responsive to detection of the virtual hit. - View Dependent Claims (13, 14, 15, 16)
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17. A method, comprising:
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receiving, by a communication device including a processor, first information representative of a computer-controlled avatar generated by a gaming application, wherein the computer-controlled avatar is mapped by the gaming application to a first position at a physical region; determining, by the communication device, a second position of the communication device at the physical region; presenting, by the communication device, the computer-controlled avatar superimposed onto a depiction of at least a portion of the physical region at a display associated with the communication device according to the first information representative of the computer-controlled avatar; receiving, by the communication device, from a user interface, a first user input; generating, by the communication device, a first input stimulation according to the first user input; detecting an association between the first input stimulation and a gaming application action associated with the gaming application, wherein the gaming application action comprises targeting of the computer-controlled avatar; retrieving, by the communication device, a substitute stimulation for the first input stimulation according to a single input macro defined for the gaming application, wherein the single input macro defines an association between the gaming application action and the substitute stimulation, wherein the substitute stimulation is provided to the gaming application as second information associated with the gaming application action, wherein the substitute stimulation is associated with the single input macro according to a recommendation generated by the communication device based on monitoring of user inputs during use of the gaming application; and presenting, by the communication device, a virtual hit of the computer-controlled avatar at the display responsive to receiving a third information associated with the virtual hit of the computer-controlled avatar. - View Dependent Claims (18, 19)
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Specification