×

Apparatus for adapting virtual gaming with real world information

  • US 10,391,402 B2
  • Filed: 12/16/2016
  • Issued: 08/27/2019
  • Est. Priority Date: 09/14/2011
  • Status: Active Grant
First Claim
Patent Images

1. A machine-readable storage medium, comprising executable instructions that, when executed by a communication device including a processor, facilitate performance of operations, comprising:

  • receiving first information representative of a computer-controlled avatar generated by a gaming application, wherein the computer-controlled avatar is mapped by the gaming application to a first position at a physical region;

    determining a second position of the communication device at the physical region;

    presenting the computer-controlled avatar superimposed onto a depiction of at least a portion of the physical region at a display associated with the communication device according to the first information representative of the computer-controlled avatar, wherein the first position of the computer-controlled avatar is depicted relative to the second position of the communication device;

    receiving, from a user interface, a first user input;

    generating a first input stimulation according to the first user input;

    detecting an association between the first input stimulation and a gaming application action associated with the gaming application, wherein the gaming application action comprises targeting of the computer-controlled avatar;

    retrieving a substitute stimulation for the first input stimulation according to a single input macro defined for the gaming application, wherein the single input macro defines an association between the gaming application action and the substitute stimulation, wherein the substitute stimulation is provided to the gaming application as second information associated with the gaming application action, wherein the substitute stimulation is associated with the single input macro according to a recommendation generated by the communication device based on monitoring of user inputs during use of the gaming application;

    detecting according to third information provided by the gaming application responsive to the second information an occurrence of a virtual hit of the computer-controlled avatar based on the targeting of the computer-controlled avatar; and

    responsive to detection of the virtual hit of the computer-controlled avatar, presenting the virtual hit at the display.

View all claims
  • 1 Assignment
Timeline View
Assignment View
    ×
    ×