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Third person camera and avatar motion controller for virtual reality players of avatar-based games

  • US 10,449,453 B2
  • Filed: 03/08/2017
  • Issued: 10/22/2019
  • Est. Priority Date: 03/08/2017
  • Status: Active Grant
First Claim
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1. A virtual reality (VR) gaming platform, comprising:

  • a head-mounted display (HMD);

    software executing on a processor, controlling display of a virtual environment in the HMD and providing functions for network connectivity via a digital port;

    a three-axis input device providing input to the processor; and

    dedicated control scripts executable on the processor providing specific functions in moving an avatar and establishing camera position;

    wherein the control scripts operate during game play to move the avatar from a first avatar position to a second avatar position in response to specific directional input from a player via the three-axis input device, the camera remains stationary while the avatar moves, the software tracks the movement of the avatar and calculates an expected time of arrival, and at a calculated time prior to the expected time of arrival, the camera position teleports to a second camera position near but not at the second avatar position, enabling the player, viewing from the second camera position, to see the avatar arrive at the second avatar position.

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