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System and method for peer-to-peer wireless gaming

  • US 10,460,566 B2
  • Filed: 09/14/2012
  • Issued: 10/29/2019
  • Est. Priority Date: 07/08/2005
  • Status: Active Grant
First Claim
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1. A method comprising:

  • receiving, by at least one processor, a request from a first device via a network interface, the request identifying a selected gaming activity, a maximum number of players for the gaming activity, and a betting limit for the gaming activity;

    searching, by the at least one processor, profile information of users stored in a database that are potential participants in the gaming activity;

    transmitting, by the at least one processor, a list of users to the first device via the network interface;

    receiving, by the at least one processor, from the first device via the network interface, a selection of a second user from the list of users;

    determining, by the at least one processor, whether the first device and a second device are in a location that permits the gaming activity;

    in response to determining that the first device and the second device are in a location that permits the gaming activity, determining, by the at least one processor, a distance between the first device and the second device;

    determining, by the at least one processor, whether a distance requirement has been violated, in which the distance requirement comprises a minimum distance that must be maintained between the first device and the second device when providing the gaming activity;

    based at least in part on determining that the distance requirement has been violated, disabling, by the at least one processor, the gaming activity at the first device and the second device;

    based at least in part on determining that the distance requirement has not been violated, enabling, by the at least one processor, the gaming activity at the first device and the second device and communicating, by the at least processor, an invitation from the first device to the second device via the network interface, wherein the first device and the second device exchange location information and display the location information on respective screens;

    receiving, by the at least one processor, an acceptance of the invitation from the second device via the network interface;

    responsive to receiving the acceptance of the invitation from the second device, transmitting, by the at least one processor, data indicative of the gaming activity to the first device and the second device via the network interface; and

    in response to determining that the first device and the second device are not in a location that permits the gaming activity, preventing, by the at least one processor, data indicative of the gaming activity from being transmitted to the second device via the network interface.

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