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Arbitrating an outcome of a multiplayer game session

  • US 10,478,732 B2
  • Filed: 12/22/2016
  • Issued: 11/19/2019
  • Est. Priority Date: 11/07/2016
  • Status: Active Grant
First Claim
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1. An arbitration system comprising:

  • one or more processing units; and

    a computer-readable medium having encoded thereon computer-executable instructions to configure the one or more processing units to;

    determine that a third-party gaming system hosting a multiplayer game session is not certified for determining an outcome of the multiplayer game session;

    in response to determining that the third-party gaming system is not certified for determining the outcome of the multiplayer game session, receive, as a set of results data, a plurality of instances of results data from a corresponding plurality of computing devices, wherein an individual instance of results data provides an indication of an outcome for an individual identity of a plurality of identities participating in the multiplayer game session;

    associate a title of the multiplayer game session with a category of multiplayer games;

    determine that a total number of indications for an identity is greater than or equal to a threshold number of indications, wherein the threshold number of indications is determined based at least in part on (i) a total number of the plurality of identities participating in the multiplayer game session and (ii) the category of multiplayer games; and

    in response to determining that the total number of indications is greater than or equal to the threshold number of indications,determine that the set of results data is valid, andstore, in association with the identity and based at least in part on the valid set of results data, data indicating that the identity is an arbitrated winner of the multiplayer game session.

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